73 Matching Annotations
  1. Sep 2021
    1. Schools, afterschool programs, and parents have distinctive roles to play as they do what they can in their own spaces to encourage and nurture

      moderate, not entirely nurture

    2. Participatory culture shifts the focus of literacy from one of indi-vidual expression to community involvement.

      takes away the american idea of individuality by becoming part of a group. Some americans who oppose technology or the idea of community can interpret this idea as "groupthink" or people following trends like sheep.

    3. Schools and afterschool programs

      some of the new media literacy learning should also be self-taught like it is now. With the use of social media and other things like VR that aren't taught in formal education

    4. has been socialized into the emerging ethical standards thatshould shape their practices as media makers and participants in online communitie

      hard to do as ethical standards have changed over the years and will continue to progress

    5. peer-to-peer learning, a changed attitude toward intellectualproperty, the diversification of cultural expression, the development of skills valued in the mod-ern workplace, and a more empowered conception of citizenship.

      altogether its just the appreciation and increased interest/value of collaboration; makes you feel like you're a part of something bigger

    6. participatory culture is alsoone in which members believe their contributions matter, and feel some degree of social con-nection with one another

      whether positive or negative contributions, participatory culture is any sort of collaboration with one another

  2. Aug 2021
    1. By messing around and being creative with technology, Jack was able to fi nd an acceptable interim solution until he could get his iPod

      Jack is reliant on technology for interaction and to feel less alienated from others

    2. While each genre of participation represents a different stance toward engagement in terms of intensity and level of commitment to new media, we want to emphasize that these practices do not correspond with “types” of young people.

      In a way, these niche social groups on different platforms do tend to draw in similar audiences

    3. sharing and listening to music continues to be an important practice and something that teens do together when they are hanging out.

      accurate still to this day

    4. As we describe in this book’s introduction, contemporary teens generally see their peers at school as their primary reference point for socializing and identity construction.

      So are the less social people in school less capable of forming their own identity? Or will what they identify with have a more unique point of view that can create its own community?

    5. genre-based approach centered on participa-tion and a categorical approach based on individual characteristics is sig-nifi cant for a number of reasons.

      based on interests, not individuals. better format.

    6. ur chal-lenge has been to develop frameworks that help us understand youth par-ticipation in different social groups and cultural affi liations, a framing that is in line with approaches that see knowledge and expertise as embedded in social groups with particular media identities.

      how can this be related to the older generation, who did not have these things during their childhood?

    7. dynamically co-constituted

      the younger generation changes social interaction as they grow into adults, and the generations after them will do the same, while still maintaining some aspects of previous generations. Thus, being dynamic.

    8. We use the metaphor of ecology to emphasize the characteristics of an overall technical, social, cultural, and place-based system, in which the components are not decomposable or separable. T

      Like any experiment with multiple independent variables, and a lot of aspects that cannot be maintained across large populations, it is important to note that it is difficult to determine what impacts the outcome, and can cause discrepancies between different accounts of similar research

    9. laying piano, singing, volleyball, the rain forest, and playing games on the computer or the GameCube in the family’s media room, a space in the converted garage

      similar to my upbringing. If I only had exposure to the digital environment, would I have any interest in art, music, or physical exercise? Would this lead to a decline in certain aspects of liberal arts or physical health?

    10. And we kept on trying to do it and we’d only get to level two and there’s so many levels, so we gave up.

      In comparison to the other article, it addresses the idea that a person who uses technology in their everyday lives can be affected by decreasing their determination to succeed.

    11. I get up in the morning and I just take a shower and eat breakfast and then I go to school.

      Uses personal stories rather than secondhand observations and interviews from another person.

    12. context of their everyday lives. We do not see media or technology as determining or impacting society, culture, or individuals as an external force with its own internal logic, but rather as embodiments of social and cultural relation-ships that in turn shape and structure our possibilities for social action and cultural expression

      How can one discern these things? Is this a proper representation of the impact of technology?

    13. What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology.

      This is vary vague and difficult to understand. Maybe that is its intention. To act as a hook to ask what, why, and how?

    14. We understand from this work that youth tend to be earlier adopters than adults of digital com-munications and authoring capabilities, and that their exposure to new media is growing in volume, complexity, and interactivity

      Why is this? Is this due to the fact that the younger developing mind can absorb this information with ease? Or could it be that the older generations are rejecting this change by refusing to learn about it?

    15. Despite the widespread assumption that new media are tied to funda-mental changes in how young people are engaging with culture and knowledge, there is still relatively little research that investigates how these dynamics operate on the ground.

      What about how technology is integrated into a more traditional education in a supplementary fashion?

    16. widening gap between children’s everyday ‘life worlds’ outside of school and the emphases of many educational systems.

      unlike the other article, this touches more on the idea that focusing on non-core classes can negatively impact a traditional education and lead to deficits in common knowledge. This creates a more dialogical argument than a monologue.

    17. a moment when our values and norms surround-ing education, literacy, and public participation are being challenged by a shifting landscape of media and communications

      this moment being the early 2000's (2005-2007 based on references)

    18. We are wary of the claims that there is a digital generation that overthrows culture and knowledge as we know it and that its members’ practices are radically different from older generations’ new media engage-ments. At the same time, we also believe that current youth adoption of digital media production and “social media”1 is happening in a unique historical moment, tied to longer-term and systemic changes in sociability and culture.

      Are they supporting the idea that technology helps or hurts the younger generation? Or is this intended to be impartial?

    19. oday’s youth may be engaging in negotiations over developing knowledge and identity, coming of age, and struggling for autonomy as did their predecessors,

      it could also mean that their autonomy is established in a more current and advanced way that is in line with today's social norms. It is still possible stand out as an individual and separate oneself from the rest.

    1. Questions focused on the story of creation and their learning, although, when appropriate, we asked interviewees to de fi ne terms or share techni-cal knowledge.

      I suppose this is to verify that what they say they know is accurate and comprehensive

    2. biases in memory and that the interview situation itself is a social situation that has its own demands

      at least they address the downfalls of their experimental study

    3. cater to very speci fi c kinds of interests

      By only looking for the information you want to find instead of what is available, the scope of one's imagination can be drastically reduced to their opinions and current interests, and limit the exposure to new ideas.

    4. s his case study illustrates, understanding the origins and consequences of sustained engagement with content requires research methods that go beyond more commonly assessed near-term knowledge gains

      Could this be setting him up for failure if he loses interest or cannot find work in this field if he isn't as focused on his formal education?

    5. In Luis’s case, his challenges in school led to restrictions on his club time. His parents believed that access to the club was one way that they could motivate him to work harder on his school assignments.

      Though the digital world opens doors for more opportunities for the younger generation, it does take away from what is widely considered a formal and necessary education. If this point of view is changed somewhere down the road, will it impact the amount of schooling required by the law? Will kids in the future have the ability to remove themselves from school at an earlier age?

    6. His language re fl ects his attention to aspects of the expressive and designed aspects of what he creates

      Does this translate into a well-rounded education? It could be important if he wants his movies to be realistic and fact-based

    7. Ideas for story lines and techniques came from his exposure to mass media, i

      The younger generation tends to have more interest in recent and popular topics. Does anyone still draw inspiration from older movies and techniques? The only lasting thing that immediately comes to mind in film is the use of the Wilhelm scream that has been around since Distant Drums in 1951.

    8. Expanding the temporal dimension from days to years allowed us to chart the development of his engagement in movie-making over time, his design process, and the way that his social network evolved to support his learning.

      Though more informative than a month or a year, still not solid information seeing as it was just one kid and we have no idea if he continued in this path or if later in life, there were other developments

    9. a lot of children out of trouble from going into the street and trying to fi nd some-thing bad to do

      This is a nice thought, but with the present cutting of art and music programs from the curriculum and after school clubs, it is rather unlikely that this could happen with the deficit the school system already has

    10. newspaper, the little comic things, he makes little squares and he draws it and puts little comments on them.

      symbolic of the fact that technology usage is more popularly used for entertainment. While it is nice to have a solace from the real world. People like Luis use newspapers for the light-hearted comics to inspire them rather than the social issues that are addressed in the same newspaper.

    11. such as bringing a favored dead character back to life

      I disagree with following through with ideas like this because I believe that the original writer did what they did because it had a strong impact, or motivated to the characters in a way that makes a more interesting and complex story line. Ideas like these are what lead to bad and unprofitable spin offs and reboots.

    12. guess he’s always been into movies and stuff so we would always take the cameras out and him and his buddies would go out there and shoot these little fi ght scenes and make little sound effects with their mouths and stuff like that and bring it back in.

      It is significant that they would take his interest and escalate/translate it to other similar fields, seeing as stop-motion animation isn't as prolific and profitable as it used to be.

    13. just asked [the clubhouse coordinators] what it was and they old me and it was for taping and stuff, so I just started running around taping my friends, trying to do scenes and stuff....

      Though this kid is still rather young at 13, his speech appears to be acutely underdeveloped and gives off the impression that he cannot formulate sentences without using fluff words like stuff.

    14. When Luis was 10 years old, his brother showed him how to shoot video and use the animation special effects avail-able within the tool.

      It's not just schooling that can give people the tools to create their own success. Knowledge can be gained anywhere from anyone willing to teach it.

    15. other spaces for learning such as the their own homes, the homes of friends and relatives, schools, libraries, churches, and virtual settings such as online environments.

      This inspired two thoughts: By learning how to use programs on computers, the younger generation can have more access to digital learning by using theur phones or home computers to access technology more remotely. For example, the ability to design and 3D print an object at school by working on it on your phone.

      The other thought is that by integrating technology into every part of someone's life, it can pique more interest in those topics. Like the use of projectors and more recent music in religious gatherings could make it less boring. Another way it is used is by providing more access to free materials, like having audiobooks and ebooks available to be checked out in libraries. These allow someone to consume more information by listening to a book or podcast while exercising, cooking, traveling, etc.

    16. develop knowledge in a particular domain but also increasing levels of commitment, sense of belonging, and identity as a practitioner that develops and is sustained across time and place.

      This can apply to more than just technology. This has existed in many academic communities. In biology, for example, undergraduate students intern or work for graduates or other scientists in their studies for credit. They perform lab studies based on questions raised by their superiors, and this collaboration opens new opportunities for their future, and also requires collaboration between other groups. Since a proven hypothesis must be replicated multiple times by different people, it is essential to know the outcomes and reasons behind other people's data.

    17. by af fi nity groups (Gee, 2000 ) b a s e d o n i n t e r e s t - d r i v e n a c t i v i t i e s

      I feel like this could also have it's drawbacks because the likelihood of communities with different interests to collaborate would decrease.

    18. conceptualize moments of learning as part of a process of identity development

      I agree with this statement because by not having as much ease in my education, I feel like the tenacity of my work ethic and problem solving translate into my work and home life and has made me more determined to succeed in personal matters as much as in my education.

    19. onditions and consequences of persistence of engagement in technologically mediated design activities

      One way I could imagine the use of technology could negatively impact education would be focusing too much on this aspect and less on other subjects like social studies. Having access to everything with just a click of a search button could decrease the curiosity in a subject. It shortens the amount of time researching things and reduces comprehension, leading to a decline in the posing of new questions in relation to the material.

    20. C o m m u n i t y t e c h n o l o g y c e n t e r s c a n p r o v i d e a n i m p o r t a n t s p a c e f o r y o u t h w i t h l e s s home access, offering multiple opportunities to learn through mentors and material resources

      Couldn't the application of more advanced technology create more jobs in the digital market? And if so, why wouldn't they teach it more? It would be a practical thing to do because in this say and age, having even a college degree will not guarantee a job after graduation. Producing electronics could be done anywhere by anyone with the knowledge and any type of access to the proper tools.

    21. more economically advantaged communities that offer electives focused on advanced topics such as computer science (

      if this is proven, why don't more areas make this a requirement or even a part of their regular curriculum? It might be initially costly, but once these kids grow up, they will produce more economic success

    22. Silicon Valley

      this is where a lot of american technology is generated because they mostly work in this field. This makes sense why they would be one of the more expected areas to try to teach kids younger to learn what exists, and how they can make it better

    23. constantly connected and technologically savvy,

      Even those tech savvy individuals use social media to create things like memes, clickbait, or visual effects for videos.

    24. Recent research has shown that despite the emerging cultural image of the average youth as constantly connected and technologically savvy, those who can actually create digital media or interactive environments are in the minority

      Why didn't more schools begin to educate kids earlier on technology? It seems to me like if they showed them what else can be done with the internet other than using social apps and playing games, the addiction to social media could be significantly less.

    25. has been suggested that participation in these informal collectives nurtures important twenty- fi rst-century capacities such as collaboration, knowledge of how to build social networks, man-age information, direct one’s own learning, engage in design, and capitalize on opportunities for distributed cognition and the building of collective intelligence.

      Will this always be the case? While technology makes communication easier, it can also be argued that technology can limit a student's learning because so much knowledge is available at their fingertips. If they don't know the answer to something, they can just google it and find the solution instantly rather than doing some research and gaining proper comprehension.

    26. Online communities that re fl ect “cultures of participa-tion” (Jenkins, 2006, 2009 ) a l l o w c r e a t o r s t o s h a r e t h e i r w o r k , r e c e i v e f e e d b a c k , and expand their social networks

      The ever-increasing expansion of technology is leading to newer ways to collaborate with other students, which allows them not only to work with other classmates, but potentially students in different counties, states, or countries.

    27. Stanford University , Stanford ,

      something to note: all of the authors appear to be from the same college in California. The Simmons Computer Clubhouse is in Boston, Massachusetts according to Google.

    28. a set of plastic action fi gures from the X-men

      Reminiscent of any young boy's childhood, the only difference is that he is making a movie about it rather than just playing it out in his room alone

    29. Digital technologies offer children and adolescents rich opportunities to design and create

      Why are they more oriented to the younger generation? Does this not also help adults learn and create things? Is it to inspire the younger generation to think more outside-the-box since they have more access to this technology?

    30. He is producing his latest movie

      this promotes the idea that by this the young age of 13, the boy had a lot of experience with this advanced of technology and had already produced many movies.

    1. “When people see my stuff pop up in their Instagram feeds, they often think they’re ads for real products

      so is he just basically a youtuber that makes weird things?

    2. he post hit the front page of the social site and garnered 54k upvotes

      in this day in age, one of the best and cheapest ways to market products is to use social media rather than taking out an add. especially since now ads are targeted towards an individual's interests

    3. outsourcing his beanie production to China.

      even at a young age, he understood the value of importing a product from a different company, because it's less work than making it yourself and cheaper than hiring employees in the U.S.

    4. Any serious entrepreneur knows that you shouldn’t create solutions to problems that don’t exist

      Just because there's no apparent benefit to an invention, doesn't mean it has no value. A lot of products like this are popular because it's original and brings people joy