3 Matching Annotations
- Apr 2021
but I can't find it on my system
- treating/address the symptom rather than the underlying problem
- errors/warnings: ignoring/filtering out errors that don't apply / are unhelpful / you can't do anything about
This seems definitely better than checking for a specific return code and overriding it to 0.
I think is referring to https://github.com/WayneD/rsync/blob/master/support/rsync-no-vanished which sets
There is a tendency in short luck-heavy games to require you to play multiple rounds in one sitting, to balance the scores. This is one such game. This multiple-rounds "mechanic" feels like an artificial fix for the problem of luck. Saboteur 1 and 2 advise the same thing because the different roles in the game are not balanced. ("Oh, well. I had the bad luck to draw the Profiteer character this time. Maybe I'll I'll draw a more useful character in round 2.") This doesn't change the fact that you are really playing a series of short unbalanced games. Scores will probably even out... statistically speaking. The Lost Cities card game tries to deal with the luck-problem in the same way.
possibly rename: games: luck: managing/mitigating the luck to games: luck: dealing with/mitigating the luck problem