On 2017 Jun 21, Lydia Maniatis commented:
(Comment #2)
The three sentences of the conclusion (which I annotate below, in its entirety, reflects the article's utter lack of content:
- *"Motion information generated by moving specularities across a surface is used by human observers when judging the bumpiness of 3D shapes." *
The boundaries of specularities are effectively contour lines. It would be thoroughly unrealistic to predict that they would not play a role, moving or not. And the observation had already been made.
- "In the presence of specular motion, observers tend to not rely on the motion parallax information generated by the matte-textured reflectance component."
The two parts of this sentence seem to be a non-sequitur - how could observers of specular motion employ information generated by matte-textured objects (i.e. objects other than the ones they were observing)? What the authors mean to say is that observers don't use the motion parallax info generated by the specular stimulus. While they frame this as though it were an actual finding, it is, as discussed above, a purely speculative attempt to explain the poorer performance with specular objects.
- *"This study further highlights how 3D shape, surface material, and object motion interact in dynamic scenes." *
It really doesn't, given the mixed results and failed predictions. It couldn't for a number of other reasons, discussed below.
All of the heavy lifting in this article is done by computer programmers, whose renderings are supposed to qualify as "specular" "specular motion" "matte-textured" etc. These renderings rest on theoretical assumptions most of which are never made explicit. They are, however, inadequate; we learn that observers sometimes saw the moving specular stimuli as non-rigid. This is a problem. There is no objective description of the phenomenon "specular object in motion around an axis" other than "objects generated by this particular program." Is there any doubt that results would have been different if the renderings had accurately mimicked the physical phenomenon? If the surface of the object is seen as changing, don't this affect the "motion parallax" hypothesis? The speed with which a particular point on a surface is moving optically is confounded with the speed with which it is moving on its own.
The so-called matte-textured objects appeared purely reflective when not in motion. The apparent specularities were "stuck-on" so that they moved with the surface. I have never seen a matte surface with this characteristic. I would be curious to see the in-motion renderings, because I cannot imagine what they look like. What is clear is that a simple reference to matte textured objects is not appropriate. We are talking about a different phenomenon, which may not correspond to any physically actualizable one. This latter fact wouldn't matter if the theoretical framework were tight enough that such stimuli allowed isolation of some particular factor of interest. Here, however, it is just means that "matte" doesn't mean what it normally is thought to mean.
Observers were confused about the meaning of the term "bumpiness." Stimuli involve hills and ridges of various extents as well as varying apparent heights. The authors were interested in height. They instructed observers who asked for clarification (not the others) that they were interested in "the amplitude not the frequency." I would say a large hill or a wide ridge could qualify as more ample for people not thinking in terms of graphs with height in the ordinate. In other words, I think there is a observational confound between extent and height of the bumps.
In the introduction, the authors refer to previous papers which came to opposite conclusions. Presumably, this means that some relevant factors/confounds were not considered. But the authors don't attempt to analyze these conflicted citations, which thus merely function as window-dressing. They move on to their experiments, on the slightest and vaguest of pretexts, with poorly described stimuli and poorly controlled tasks.
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