4 Matching Annotations
  1. Apr 2026
    1. Distributed systems background - real-time sessions, cloud infrastructure (AWS), and production reliability

      大多数人认为游戏引擎开发主要关注客户端性能和用户体验,但这里强调分布式系统、实时会话和云基础设施,表明ARC Prize将游戏视为分布式系统的一部分,这与传统游戏开发中客户端优先的理念形成鲜明对比。

  2. Feb 2022
    1. The cloud advantage was one of the main pillars upon which the Stadia business was built, and there just isn't any evidence that this theoretical benefit is working to Google's benefit in real life.

      Has better latency != can have better latency. If there's demand for Stadia I assume they could use more of those data centers. But not sure the performance of Stadaia is the problem here, it's far far easier to use Stadia than Gefore NOW. Yet, people don't use it.

    2. "The fundamental benefit of our cloud-native infrastructure is that developers will be able to take advantage of hardware and power in ways never before possible, and that includes taking advantage of the power of multiple GPUs at once."

      Notably, this goal has been stated before, I believe by Microsoft for the Xbox 360? Running demanding workloads in the cloud elastically makes a lot more sense than buying hardware you rarely use.