117 Matching Annotations
  1. Dec 2018
    1. real– world petition

      Students could do a lot of good inside a normal classrooms if they were allowed to do real-world good. This opportunity is all too uncommon, specifically in college.

    1. levels of youth civic knowledge and participation are problematic

      Young people actually are very involved in civic opportunities. I was just watching a TEDx about this. However, it is in a different way than the older generation. Older people may go out and volunteer while younger people, specifically GenX are more likely to use the computer to get to the root of the problem by researching ways to find food or raising money online or finding other ways to help that are new and different because, clearly, the current ways are not working.

    1. we are seeing what might have been simply an act of pursuing a hobby become public acts subject to legal regulation, opening up new areas of political concern.

      remixing

    2. “participatory storytelling

      dml 3!!! participatory storytelling is great idea and works really well with digital media. However, it also works here even better as a means to participate in a political subject and tell the stories of those involved.

    3. experts

      In a couple years, children won't be experts. When, in history were children better at something than adults? It happens very little. This generation may be the first generation of adults truly good at technology but some of them will be true experts in their future and some will know very little about technology. Just enough to get by.

  2. Nov 2018
  3. Oct 2018
    1. toothpick bridges

      It is important to have both physical models and digital models as well as other ideas brought into reality through many different means of transmedia navigation.

    2. always limited by time, space, and resources

      actually. That is what life is. It is the limitation of time, space and resources. Creativity, problem-solving, design are all reactions to a limitation of one or all of the above.

      Actually, I believe that is why Minecraft is so popular. They actually limited what kids could do by making the blocks only square and only a certain dimension. Therefore creating a problem to work around. This has created better designs not worse.

      To not have a limitation of time, space or resources makes a game or anything meaningless and no fun because humans love to problem-solve.

    3. mahjong

      I had to look up Mahjong. I wish you could just click on it and it would tell you what it was.

      I have actually played Mahjong quite a few times. I never knew it used to be a physical game.

    4. same tension an English teacher might be forced to mediate when picking a text

      exactly what I was thinking. This struggle isn't new to teaching. Curriculum and textbooks have always been hard to pick.

    5. Play it all the way through and make sure you know it intimately.

      Is this necessary? Teachers don't fill out workbooks completely and they sometimes don't even read the whole textbooks the whole way through. But if you don't understand games and haven't really played them it is really necessary, for sure. Hopefully, they find it fun!

    6. The SRI report describes it this way: “A computer simulation is a tool used to explore a real-world or hypothetical phenomenon or system by approximating the behavior of the phenomenon or operation of the system.”

      REVIT

    7. teachers need time

      Profoundly important. "TEACHERS NEED TIME." The single most important thing. If teachers had time to plan instead of grade my mom, an elementary school teacher, would be able to spend her time not on worthless test scores but actually planning out games for them to learn with.

    8. ating the play of the game within a curricular sequence.

      situating a game inside a curricular sequence. What if you situate a curricular sequence inside a game?

    1. Spaces for play and experimentation are critical to the culti-vation of creativity and innovation

      Absolutely. I am going to keep this quote. i can imagine pinning something like this on Pinterest.

    2. immediate feedback on

      This is scientifically proven to really help people learn. This is my favorite part of digital learning. I get to know if I am right, right away.

    1. home

      hone” means “to sharpen or make more acute,” as in honing a talent. ... In verb form, “home” (as in “to home in on”) means “to move or be aimed toward a destination or target with great accuracy.”

    2. showcasingwhatstudentscandowithtechnologywhensufficientlymotivated

      It is not about what students can do with technology when they are sufficiently motivated. This is kind of insulting. It is simply about how students get excited about solving real world problems and can tell a group of adults about it more formally.

    3. ieldexperiencewasoneofpri-marilyuncoveringinformationthatwasthenexaminedbackintheclass-rooms

      That is how it normally is on the field/job too. That is good

    4. worksheetheavy

      it doesn't matter if it is worksheet heavy. They actually write down stuff in "worksheets" in the real field. That is all that matters to the students. I loved worksheets, by the way.

    5. eclipsing

      Level of discourse outside of school I think it has far surpassed that in school. However, I don't discount the fact that it might be because of school and what school has taught us that we are able to have this discourse.

    6. atamuchhigherproportion

      People probably choose that game because they think like that. Rather than people thinking like that because they play the game. I can imagine bringing this into schools and suddenly we wonder why some people hate it and people aren't doing well. Personal freedom of choice.

    7. creativeproblem-solving

      which might mean googling it which is ok. And spending 30 whole seconds to find the answers which, remarkably my mom doesn't usually think to do but my age-group will.

    8. expectedofstudentsinschoolandhowtheyinteractoutsideofschool.

      What is the goal in all of this? I think this is. That we would help students learn about the outside world.

    9. abstractteacher-developedcriteria

      Teacher's develop criteria based on wisdom and their years of knowledge. However, the students don't know where they are coming from or why, often. The teacher's want them to get certain things from texts or media. However, the students may get semething entirely different out of it.

    10. worldssuggestalargepossibilityspace

      what we could not describe but through stories or real spaces before can now be encountered together in a reality that is not real but experienced by many.

    11. mostoftheirintellectualworkdidnotfeedbackintocommunitylifeinameaningfulway

      so true. What adults do vs. what kids do is very separated. Even what college students do in school vs. what is in the career field is very separated. The on-campus buildings going up could be designed and built by architecture students who are already doing hundreds of hours of design work per semester. However, they hire outside the state. On the flip-side, school gives us a more rounded education that what we may get from doing one real project and it gives teacher's more flexibility.

    12. reasoningthroughhowwaterflowsthroughtheecosystemandhowwaterpurifica-tionsystemswork.

      I will often do math problems in my mind or things on paper and there is a chasm between doing the problem and getting the correct information and what that information actually means to me. It is that chasm that actually leads to critical thinking which he is thankfully, trying to teach here.

    13. areal-lifesituation

      Key to every case of learning. Is this interesting to me? Will I ever use this again, except in school? Is this the best way to get this done? Is there a better way of doing this? Why use more energy when the information will never be useful again? But this paragraph speaks even further of students feeling like they are valued.

    14. complex,technicaltextsintheser-viceofgameplay

      I don't play video games. This was very interesting to me and makes sense. It sounds like this kind of reading that is complex, technical and situational can be educational apparently and useful to real life.

    15. compliantconsumersofinformation

      The simple act of empowering the students to decide which information they are "in charge of learning" almost will make them excited to learn it.

    1. attitude and tools of the players

      I disagree. I think what is new is the games. People are the same. A hundred years ago kids would've enjoyed this too but they didn't have the games

    2. o name but a few

      They make playing a video game sound hard and specific to certain people. Any kid can learn how. Any normal kid can learn how to play one.

    3. nhance learning

      I am actually not that interested in the history. I really want to know how we can incorporate this into the classroom and still keep good learning along with all the good parts of video games like cooperation with others, individual achievement, personal discipline, online discussion, online participation, online answer giving and taking.

    4. all further and further beyond.

      *Behind. When schools are actually relying on outside sources like video games to teach the children and they don't know it :-)

    5. Rather than simply

      This is good and right that we should make things more accessible. I just hope it won't become a rule that all video games have to have certain strict accessibility requirements. As people do follow and make things more accessible they should be rewarded and I am glad other groups of people were able to use this!

    6. poverty comes in the choice of breadth over depth

      I wonder why he chose poverty and wealth to describe this. So, he wants depth not a lot of knowledge over a lot of categories. And yet he still lists all those people from all those different fields

    1. game designers read academic texts on learning

      Sure they have plenty of on-field experience which is great but let's not discount the fact that video game designers do look at science and use academic science to do their work. They aren't simply uneducated.

    2. life enhancing

      Aren't thing like this proven, for older people, not just to be life enhancing but life prolonging a great helper of preventing mental deterioration.

    3. plasma physicists are extremely tolerant ofhuman variation

      The author just generalized plasma physicists. How did she know what they are usually like? Had she met many before?

    4. bossing him around

      I sympathize with the kid. Good job, kid, for charging your parent a dollar. This is why kids really don't want their parent to play video games with them. However, I don't agree with parents not being a part of their children's video game life. On the child's side, however, you probably have this complex of the child knowing they are in charge of this world of video games and likely the parent will never know what is going on there. It gives them power and they know it.

    5. what I am doingplaying video games

      that is definitely not the usual age-group video games appeal to. My Grandma is a baby-boomer. They aren't middle-aged. Just saying.

    6. social achievement

      Social achievement or even social dissociation is a big part of reading or doing any hobby. Reading is just one of those things people really know something about because everyone can read.

    7. in pursuit of some cause they believe in

      this argument is very important in how people think about political figures.

      Bias is very strong. Therefore, what I think he is pretty much saying is that everyone has a bias going into anything.

    8. meanings that only you are privy to and that you cannot even be sureyou remember correctly from occasion to occasion

      at first it sounded like he would be very negative towards groups and maybe brainwashing. However, I totally agree that

    1. not enacted in a linear progression.

      That is very important to note, as it can elicit creativity from not having a linear progression. As such, students may also see how a linear progression might help. They should also have some experience with step-by-step at some point in their education

    2. heir own gaming experiences,

      Outside the classroom experiences shaped inside the classroom experiences. Which begs the question, what if some of the children don't have access to video games? Is this bad, at all? Or is it good?

    3. Democratic Participa-tion

      Strikingly similar to: "Unschooling" which is defined as "encourages exploration of activities initiated by the children themselves, believing that the more personal learning is, the more meaningful, well-understood and therefore useful it is to the child."

      The difference between the two is the "deliberation and shared decision-making". The childrens' voice together supersedes the teachers. And should it? But the individual, if not in agreement with their peers, might not be heard.

      With unschooling, the learning is very individualized and can be without exterior perspective.

    1. Why couldn’t a child play like me? What would have to be done to make this possible?

      When you decide to be creative there are almost 3 ways of doing so. The first is 3d play or model-making, the second is analog (usually on paper) and the fourth is digital. All important parts of a child's education.

    2. oases of learnin

      I actually agree, as my mom is an elementary school teacher. She is a wonderful teacher but spends the majority of all her time grading, dealing with the politics of fellow teachers, and putting in stats, paperwork, making and grading tests. The children would learn far more if she was able to do the job of actually teaching rather than all the other stuff.

    1. simply reproducing existing forms of instruction on a small

      Thank you for this acknowledgement! It can be really frustrating to try and do textbooks or quizzes on a small screen or even a computer screen when it is half/quarter the size it would be on paper.

    2. have a confession to make.

      This writing style may be easier to read but it takes way more words to get across the same concept as a well-written paper. This paragraph isn't necessary.

    3. meaning-making activity,

      Trying to make education applicable to life and future. That is a high ideal. Sometimes what is actually applicable doesn't seem like it to the student, as it is not directly applicable but indirectly.

    4. exploring the educational spaces

      There are many different ways of exploring educational spaces with mobile devices. I am interested in what they mean here. There is being able to scroll and look around and click while still staying in the classroom and there is going out into the field and being able to click or scroll in using your device while you are at the educational space. I am curious to see what they refer to here.

  4. Sep 2018
    1. 24 bars, 16 bars, hooks and choruses and bridges and ideas

      There is a world of bars, hooks, bridges out there. These terms mean something very specific to the world of music, terms that are used and defined for music. This is certainly a literacy, one I don't quite understand.

    2. you can feel a certain type of way, but it’s how I feel.

      The reason people retract is because later they feel differently. So, is he essentially saying he won't ever be wrong? or he doesn't care if he is wrong? or even if people say he is wrong he was being true to himself so he won't apologize? Is this the idea that feelings can't be wrong?