Not only do they bear the ar-chitecture of our social world but, as computers and robots, they have bod-ies, “characteristics,” personality, and style.
We have created in our own image, demonstrating in the most forward of ways, a need to humanize and illustrate to all if not to ourselves, that we have a connection to objects and in turn are able to create relationships and interactive dynamics with what would be (or should be) move-less, lifeless, soulless objects.