9 Matching Annotations
  1. Oct 2021
    1. Filling an array to place a specific value at each index (the fill method).

      Perhaps this method can be used to append an array? Fill the new value at the last position.

  2. Aug 2021
    1. Along with strong dialogue

      Avatar voice is used in dialogue delivery, and communicating with other players in the game.

  3. Jul 2021
    1. Game Mechanic Alignment Theory and DiscoveryMichael Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager and Julian Togelius

      This may be aligned with my project. Check it out.

    2. Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science gameRogerio de Leon Pereira, Anthony Tan, Andrea Bunt and Olivier Tremblay-Savard

      I want to understand how the authors have included educational content in the game.

    3. Towards explainable prediction of player frustration in video gamesMax Wolterink and Sander Bakkes

      I remember reviewing a paper along similar lines. Check it out.

    4. Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game DesignDaniel King

      This talk is really important and close to my research interests. I should definitely check this out.

    5. The Struggle is Spiel: On Failure and Success in GamesJulian Frommel, Madison Klarkowski and Regan Mandryk

      I'm somewhat familar with frommel's work. I should attend this talk too.

    1. Adaptive Soundtracks in Games

      Adaptive music: Responds to events in game. Calm to tense when you enter a battle. Drops back down to calm.

      Nintendo is really good at this. In mario, soundtrack remains the same but the instruments used change (signifying a change in environment/place).

      In some games, audio speeds up as you accelerate.

  4. Feb 2021
    1. God of War 4 - ALL World Serpent GIANT SNAKE Cutscenes (God of War 2018) PS4 Pro

      At 1:50 the screen shakes when world serpent roars.