<span style="color: blue;">Policy Consideration: Role Cards</span>
In this example Roles are set in a way that is designed to enable a higher degree of fluidity in the system, based on an example from Dark Matter Labs.
Instead of a static job role with a static/fixed ‘line manager’, Dark Matter Labs lays out roles within a system called ‘role cards’, where each person has a set of cards in their hand at any time, but there are processes through which people can pick and pass on role cards in the system. Each role card lays out the resonposnibilities, accountabilities, key activites, skills, connections/dependencies, and evaluation of the role.
Note: this system particularly makes sense in relation to their accompanying approach for pay.
In this example, this is needed due to the type of work involved (heavily structured around projects), the emergent nature of the work (regularly moving in content and nature) and funding (shorter-term and less consistent funding). Using a role card system, they enable agency of people to self-navigate following a clear set of processes and protocols, and therefore to not be governed top-down by role 'allocators'.
The role card system aims to incorporate the rigour and clarity of detail of a traditional system of roles and responsibilities, alongside more autonomous navigation of roles in moving circumstances.
In incorporating this method in the contract example, our aim is not to recommend it as an approach to roles, but to exemplify how alternative methods like this can be incorporated into an employment contract.