121 Matching Annotations
  1. Oct 2025
    1. The case demonstrates the significance ofcontinuously seeking new tools and techniques to enhance musicpublishing. Practitioners can benefit from Diana’s approach of experi-menting with different AI tools and incorporating them selectively tomaintain a unique sound and efficient business operations.

      Artists can decide how many tools and which tools they wish to use, depending on their skills, priorities, and amount of time available.

    2. connection in music, even when integrating advanced technologieslike AI. Students should understand that while AI can enhance effi-ciency, the authenticity and originality of content are crucial for audi-ence engagement (Wei et al., 2022).2. Strategic Use of AI: Diana’s selective use of AI tools for specific tasks,such as data management and analytics, illustrates the importance ofstrategically adopting technology to enhance workflow without com-promising creative integrity. This teaches students to critically evaluatethe tools they use and ensure they align with their creative goals(Hampe & Schwabe 2001).3. Adaptability and Continuous Learning: Diana’s approach high-lights the need for continuous learning and adaptability in therapidly evolving field of music publishing. Students should beprepared to stay updated with the latest technological advancementsand be willing to experiment and learn from their experiences

      While AI tools are being widely integrated in industries such as music, it is very important not to overuse them, otherwise the human element and critical thinking skills required for these complex tasks are completely lost.

    3. The evolving capabilities of AI in natural language pro-cessing and automated content generation might open new avenues forinnovative music marketing and fan engagement strategies. Diana plans tointegrate AI more deeply into her operations through advanced tools forpredictive analytics and automated content management systems, increasingefficiency and scaling her operations to reach a global audience effectively.

      AI makes promotion of music through analytics and social media easier than ever.

    4. Ensuring that AI does not compromise the emotional authenticity of musicremains a critical challenge, and Diana emphasizes the importance of usingAI to support rather than overshadow human creativity.

      The age of balanced AI use like Diana's is already coming to an end, as AI tools continually get implemented everywhere.

    5. Diana faced challenges in aligning AI toolswith existing workflows and ensuring compatibility. However, throughtargeted training and continuous learning, these challenges were addressed.The initial investment in AI systems was a hurdle, but the long-term benefitsof increased efficiency and reduced errors justified the expenditure.

      These AI tools are difficult to learn with a steep learning curve, but the efficiency boost outweighs this.

    6. Diana’s success with AI tools under-scores the importance of balancing technological advancements with main-taining the emotional and artistic integrity of music. Her work serves as anexample of how AI can be used to support rather than replace humancreativity in the music industry

      Diana's use of AI does not undermine the human aspect of it; rather, it makes the process more efficient and keeps the balance between technological assistance and human input.

    7. providing adequate trainingand resources is essential for fostering intrinsic motivation and ensuring thatusers feel competent and capable of using new tools. This approach notonly enhances proficiency but also builds confidence in using AI technolo-gies (Ezinwa et al. 2024). The continuous upgrading of IT infrastructure tosupport the latest AI technologies is another crucial aspect of developingthe ability to use AI tools effectively.

      This chapter does not mention energy use or environmental impact at all.

    8. AI’s capacity to provide real-time analytics aligns with the findings ofWatson and Leyshon (2022), who emphasize the importance of timely andaccurate data in the music industry. Real-time analytics allow for agiledecision- making, enabling music publishers like Diana to adjust their strate-gies based on current market performance and trends. This capability isparticularly valuable in a fast-paced industry where timing can significantlyimpact the success of promotional campaigns.

      The music industry is very fast-paced, so AI tools are able to help artists like Diana adapt fast to new market trends.

    9. AI tools have opened up significant opportunities for Diana, particularly indata management and analytics. These tools enable her to access real-timeanalytics on how songs are performing globally, allowing her to make quickdecisions on promotional strategies. AI also provides the capability tomanage artists’ portfolios and rights across different countries and legalenvironments seamlessly

      AI tools also have access to global analytics that weren't previously easily accessible or centralized in one place.

    10. Diana highlighted her motivation by saying:My primary driver is the desire to streamline the complex pro-cesses of music publishing and rights management to ensure thatartists receive their fair share of earnings. AI tools enable us toautomate many of the labour-intensive tasks involved, from track-ing song plays across digital platforms to managing royalties andrights distributions efficiently.

      The way that Diana uses AI for music production is very ethical, simply making complex processes more efficient, and ensuring fair royalty splits.

    11. AI-driven financial tools provide significant benefits in terms of optimiz-ing revenue streams and ensuring timely royalty payments (Barata &Coelho, 2021). The ability to analyze market trends and consumer prefer-ences using AI aligns with Diana’s strategies for maximizing revenue andenhancing the commercial success of her music projects

      AI financial tools also ensure maximum revenue by analyzing market trends.

    12. Boomplay’s analytics features have providedinsights into popular songs, influencing the release strategy for albums andsingles. By leveraging AI tools for data analysis, Diana ensures that hermarketing efforts are targeted and effective, resulting in higher streamingnumbers and increased revenue.

      An AI tool called Boomplay reveals analytics of popular songs, with the ability to provide a playbook of what release strategies made it successful, so that it can be used for releasing your own music.

    13. On the publishing front, AI tools help track music plays acrossdifferent platforms, ensuring accurate royalty collection and distribution.AI- driven analytics have also provided predictive insights that guide produc-tion decisions, enhancing the commercial success of her projects

      Additionally, AI tools track music plays across all platforms, helping to distribute royalties fairly. AI analytics also help guide decisions and help musicians like Dians remain successful in today's industry.

    14. AI tools have significantly impacted Diana’s music production and publish-ing processes. A pivotal moment was the training session conducted byVladimir Philippov, CEO of Heaven 11, which enhanced her team’s capabili-ties in using AI tailored for the music industry. The Heaven 11 platformoffers features for music distribution and rights management, crucial forartists aiming to earn from their creativity and have their music distributedglobally

      Heaven 11 is an AI platform that includes tools for music distribution and copyright management, a pivotal part to solving the problem of copyright management with music generated by AI.

    15. The adoption of AI tools in Diana’s operations reflects broader trends inthe music industry, where AI is used to enhance various business processes.AI technologies like those used by Diana streamline administrative tasksand financial management, which are crucial for maintaining operationalefficiency. This trend is consistent with findings in Chapter 2, where theimpact of AI on the music industry is discussed extensively in a literaturereview.

      Adoption of AI tools is becoming widespread in all industries, for people like Diana, these tools free up time and allow her to focus on her music more.

    16. Diana Hopeson integrates AI tools extensively in her operations as both anartist and a music publisher. She utilizes Google’s business tools for manag-ing interactions and tracking engagements, which streamlines administrativetasks and enhances efficiency. The Oze app is pivotal for her accountingprocesses, simplifying financial transactions and client interactions.

      AI has allowed Diana to work more efficiently and better understand the business metrics of her music.

    17. She also attended a needs assess-ment class at the Ghana Institute of Management and Public Administrationand graduated with a master’s degree in philosophy from the University ofEducation, Winneba, in 2019. Diana’s dedication to her craft and continuouslearning have been pivotal in her journey, allowing her to adapt to theevolving music industry and maintain her relevance over the decades.

      She continued her education, getting a master's degree decades later into her career. Her dedication has allowed her to grow and adapt through the decades.

    18. In March 2021, she was named among the Top30 Most Influential Women in Music by the 3Music Awards Women’sBrunch.In addition to her music career, Diana has played an instrumental role inshaping the music industry in Ghana. She served as the president of theMusicians Union of Ghana (MUSIGA

      She is a very influential figure in the music industry.

    19. Diana Hopeson, also known as Diana Akiwumi, has been a significantfigure in the Ghanaian music industry since 1991. With 11 albums and 15singles released, she has made a name for herself as a gospel artist and apioneering music publisher.

      She is a well-established artist who has been in the industry for several decades.

    1. Generative AI creation can be both infringing as well as non-infringing, copyright within its periphery has means to deal with the infringing content, copyright should not be used as a tool to end the generative AI creation.69 Copyright law should be used as a tool to correct the infringing aspects, if any in copyright law from time to time

      Managing copyright law for AI music generation has to be done very carefully.

    2. different standards for machine creation. It would also reset the copyright infringement standards to a difficult level that would deter the objective of the Law where one would not be able to create without infringing the Law. The law would become counterproductive and supress creativity instead of encouraging it.

      While copyright laws are important, they can't become so extreme that they discourage creation.

    3. This paper is rather an attempt to say that the infringement analysis should be done on the output of the generative AI and not on its training.

      Output should be regulated, not training data.

    4. It has explained the major concerns around the concept of training what Prof. Lemley calls as ‘fair learning’. And further has raised questions regarding the infringement analysis of AI-generated music. It has also shown the possible alternate to the existing test of copyright infringement, and the problems of utilising AI tools to address the issues caused by Generative AI.

      Currently using copyrighted works for training data is fair use as it is used for learning purposes.

    5. SUNO AI claims to be the first Author of music when generated using its basic version and if the song is generated through a premium version of the same platform, the user becomes the owner of the song and enjoys a licence to commercially license the same

      The user became the owner of a song that was not theirs.

    6. Even musicians have begun to adopt the usage of SUNO AI, which shows the acceptance of this from the creative community.

      You can make money creating music with AI.

    7. having a copyright protection over a work does not guarantee any monetary returns in it, and the vice versa is equally true. Copyright protection is an incentive to create music, it is not a pre-requisite for creating music.

      Copyright helps you but does not make you immune to infringement.

    8. Though, it may have similarities on the surface, deep within they are different, and cannot be considered as same just because they belong to the same tune.61 It is not possible to grant protection to the tune itself. If given, it runs the risk of monopolising a commonly held substance that is free for all to use.

      There are plenty of examples of indirect, unintentional plagiarism in music that is inevitable.

    9. Within a song there are always ‘protectable’ and ‘unprotectable elements’, and as mentioned in the previous paragraph, melody is the protectable element in copyright law; by replacing the existing test of substantial similarity from lay observers, we might run the risk of granting protection to unprotectable elements and could turn the copyright infringement jurisprudence upside down.

      Under current copyright laws, most AI music plagiarism instances are under protectable elements.

    10. Unless the Generative AI platform generates songs on a particular style/particular voice, it may be difficult to prove before the court that the platform is trained upon the specific copyrighted material. The current form of copyright Act does not look at copyright infringement through the input, it looks at it through the lens of output.

      There is currently no clause of the copyright act that can prevent infringement of similar creations.

    11. This note-by-note fragmentation has not been the objective of law, if the test were to be replaced with finer tests, one could never create music without violating copyright law, applicable both for humans and machines as the percentage of similarity between two songs could be similar that does not necessarily mean that the songs are substantially similar/same.

      Notes are too small a detail to copyright.

    12. The platform does not thieve on any individual's voice or does not use any individual's voice or style, for instance, even if given a prompt to provide music like Mr. Frank Sinatra, it does not provide any output, the idea behind this is probably to exempt themselves from any violation of personality rights/moral rights.

      This means that the copyright safeguard does work.

    13. The AI-generated song does not have a separate composition alone. It is created as a recording itself, unlike the traditional understanding of creation, where the composition composed and then it is recorded.

      The two pieces of copyright from before, composition and recording, are only one step in AI music creation; it is composed as a recording.

    14. A decade ago, sampling of music raised a similar copyright concern from the right holders. Sampling is a process by which composers rely on portions from a previous song to create a subsequent work, courts in the United States held, sampling of music cannot be done without taking license from the rights holders.

      Sampling, regardless of how short, still requires permission from the artist.

    15. The melody has multiple musical elements that may be working together, the individual elements do not enjoy separate protection under the realm of copyright law. The unprotected element and the protected elements are so intertwined that the protected elements under the musical creation cannot be heard without the unprotected elements.

      There are so many ways to arrange individual elements that songs can be rearranged and become unrecognizable.

    16. There is a problem when someone begins to understand the concept of ‘musical copyright infringement’, there is no single accepted definition of a ‘song/musical work’. The inherent nature of ‘music’ makes it difficult to identify the infringing element in the work.

      This is true, where is the line drawn, a track of a song, a chord progression, a small string of notes, or a very similar layout or style, there isn't one answer.

    17. ‘Melody’ is the only part of the music that could be notated on a piece of paper, and rest can only be recorded. A song enjoys two separate sets of copyrighted protection, (i) the composition and (ii) recording.

      Composition and recording are considered two separate pieces of copyright, as a song can be significantly altered through different recording techniques.

    18. It is impossible to create anything new which does not remotely resemble the previous creation, it applies for creation in general, but it is truer for musical creation in particular.

      There will always be a hint of "infringement" in any creation of art.

    19. It is pertinent to remember that human authors also have access to the previous works, and their artistic taste and creation is also possible because of the training that they received from the existing works. According to Professor Mark Lemley, if the AI platform procures access to the work only for the purpose of training it should be exempted as fair learning.

      Humans can plagiarize too, even unintentionally, because just like an AI, humans are influenced by everything they have been trained on.

    20. ‘training of the AI platform’ is akin to training of humans and that does not per se amount to infringement and it is covered by ‘fair use doctrine’. It is interesting that fair use doctrine has played a key role in copyright infringement suit but has seldom played any concrete role in music copyright infringement cases

      This is a finicky argument that might not be strong enough to win a copyright court case.

    21. If the generated work resembles a particular musical work, then the platform is liable for copyright infringement if it had not taken license. In absence of it, the platform might have to take license from all copyrighted material before training which may not be technically feasible considering the mammoth data that is used for training purpose would involve several stake holders and right holders whose permission would become relevant.

      So if a user profits off of something that did plagiarize copyrighted works, then it leads to copyright infringement.But it would be very difficult to get explicit permission for all of those copyrighted songs in the database.

    22. SUNO AI has certain technological protection measures in place that is does not allow the user to generate music like creators, that is, in the same style or tone. This is a commendable move that safeguards the platform against the violation of personality rights and copyright implications.

      How well does this safeguard actually work?

    23. It is pertinent to mention that the AI platform can replicate the work in the style of a particular artist (may it be writing/composing etc), this could not have been possible unless and until the platform is specifically trained on the data.40

      Does this count as plagiarism?

    24. as it produces music without involving any cost of production, at least at present, it doesn't involve any cost.

      This isn't necessarily true as it has energy costs and environmental costs.

    25. Generative AIs have made it possible to create a world of increased creation based on the existing body of work,38 in that sense it has transformed the way creativity and art have been perceived since art's inception.

      Does increased creation reduce its value?

    26. It makes it almost impossible for anyone to predict the outcome of the Generative AI creation and it adds layers of complexity to the creation by itself. Once the outcome is received at the users' end the AI receives feedback on its creation, this helps the AI in decision making and it learns from the mistake made in the past.3

      Because of the random nature of AI content generation, it can theoretically create anything and often needs guiding to avoid truly random creation.

    27. The platform does not create in a human sense with the final goal in mind. Hence, the whole gamut of creation would also differ because of the prompt given by the user.

      AI doesn't truly understand art.

    28. quite like the training undertaken by a musical aspirant, every creator creates only upon the existing knowledge that they possess in the art form, the knowledge acts as the fodder that enabled the creator, bereft of the knowledge, the creator would not be equipped to create. Even phenomenal music composers like Mozart and Beethoven were trained in music before they began to create music. No creation springs from a vacuum or without existing knowledge.

      Where is the line drawn between inspiration and theft?

    29. If the AI is trained on fewer materials, it would hamper the quality of the output and at the same time, it may enhance the chance of copyright infringement.

      Are less popular genres prone to this?

    30. With the patterns that it has found, it creates a work based on the input it received from the user, who may ask for a particular style or genre of music. To find a pattern and produce a creative output that matched with the input the AI must be trained on thousands, millions or even billions of data.28 Massive amount of these audio files is freely available on various platforms such as YouTube, Spotify and i tunes.29 SUNO AI is trained on all these materials from the internet and the audio files are perceived by it as data.

      Do these patterns based on copyrighted data plagiarize existing music?

    31. It could be both copyrighted and non-copyrighted content, these contents are then stored in a numerical form which is then processed by a computer which is later used for training the platform.21

      Does it not differentiate between non-copyrighted and copyrighted content?

    32. Supervised learning is limited to selecting the exact data on which the model would be trained on with a clear goal of creation, unsupervised learning is when the model is trained on material and is expected to find a pattern and involve in creation, the reinforcement learning is akin to a trial and error where the platform is given specific feedback.

      Which type is Suno trained on?

    33. It could be in the form of invention of the micro phone device, the invention of music sampling, tune generator for composer17 or even the algorithmic sequencing of the playlist of the listener18 is also a form of AI. However, Generative AI is something different from the past as earlier AI aided the user in creativity, and merely acted as a staff, today the system has become an independent creator by itself, it is no longer a mere tool.

      AI has been disguised into many everyday tools, reducing awareness around how long its actually been a thing.

    34. It is pertinent to bear in mind that these platforms ‘train’ their Generative AI only to create future works, they do not replicate the works as such.12

      This could be argued, but I'd like to find evidence that these AI machines actually do replicate things they have been trained on.

    35. That too the creation can be done at the click of a button by giving few prompts. In that sense, it has enabled Authors to create without having any pre-requisite knowledge in art, and creation.

      Is this fair?

    36. Copyright had not been phenomenally successful in staving off any technological development in the past, it has at best worked its way around the technology in the process it has also bridged the long gap that existed between the creator and the consumer. The technological development has also helped the consumer to also become a creator,

      A prime example of this would be the way people are allowed to make videos on TikTok using songs that have been licensed out and are protected under copyright. Consumers of the songs are allowed to use them in TikTok videos as a creators,

    37. copyright law itself is a result of technology. It burgeoned only after the invention of the printing press- a technological development.3 It was introduced to censor the books that were sold in England and to regulate the book trade by governing the relationship between the publisher and the work by providing limited ownership to the publisher for reaping profits from the work.4

      The internet made copyright infringement way easier. Platforms such as YouTube needing to implement copyright for any unauthorized use of audio.

    38. Copyright law stands on basic foundations such as ‘individual Authorship, and promotion of creativity.2 These foundation principles have held the sanctity of copyright law since its inception, the validity of these peremptory norms has been currently challenged by the Generative AI creation.

      Music has always belonged to the one who created it, AI takes ownership of music it did not get permission to have.

    39. Music is perceived as a process by the human creator, it is perceived as product by the Copyright law and is perceived as data by the machine.

      Suno has access to many copyrighted music works as part of its training data.

    40. The Authors of this paper have analysed the quandary by creating ‘music’ using SUNO AI, and by performing infringement analysis of the created song through another AI platform MIPPIA to understand the complex terrain of infringement analysis of generative AI.

      This paper aims to understand how copyright infringement happens when generating music using Suno.

    41. Platforms like SUNO AI have enabled even non-musicians to create music and don the hats of composers by giving few prompts without understanding the language in the first place This has disrupted copyright's traditional understanding of music and infringement.

      AI makes it really easy for anyone to make songs.

    1. As we can see,increasing the size of a model and the amount of training ex-amples increases its quality, but also the energetic cost.

      Results match predictions.

    2. To that end, we proposedthe use of a new evaluation based on Pareto optimality to givean equivalent importance to both model quality and their en-ergy consumption. This places computational complexity andresources at the heart of the research process. It should benoted that our approach is generic and could be applied toany type of model or input data.

      Essentially, current AI audio generation models are inefficient and unsustainable; a new model needs to be developed.

    3. his is the first study on energyconsumption for waveform generation and a primer attemptto include energy efficiency in the entire evaluation proce-dure.

      I didn't know information on the energy use of AI audio generators would be so hard to find.

    4. Mean OpinionScore (MOS). It is a subjective measure ranging from 1 to5, based on a qualitative test where participants are askedto rate as 1 the lowest perceived quality and 5 the highestwhen comparing a set of results

      Is this a good measurement system?

    5. it consumes 64.8 kWh, which is slightly higher thanour initial estimation (certainly due to CPU and DRAM en-ergy draw). At this point, we believe that comparing modelspurely on the basis of these estimations is questionable, andargue that the real energy should have been recorded.

      Proves that there are inefficiencies with the way these models work.

    6. Approximated energy consumption for training sev-eral state-of-art generative audio models.

      For comparison, the average energy use of these five models is about the same amount as a fridge uses in one month.

    7. first, an auto-encoder istrained for 12 hours, then a sequence generator for 10 hoursand finally an end-to-end fine-tuning for 30 hours. All partsare trained on 4 NVIDIA P100 GPU

      I had no idea models were trained for that long, which really puts into perspective how much energy it takes.

    8. These include the hardware usedto train the model, such as the type of GPU and total trainingtime in hours. Surprisingly, we found out that only five ofthe studies properly specified both criteria.

      It is hard to find truly credible data on the topic of AI energy use, because none of these AI companies want to expose the truth.

    9. ”Carbontracker”2, which tracks and predictsenergy consumption and carbon emissions for training deepleaning models. This provides a more accurate estimationwhile being user-friendly.

      I wonder if this will be used in the near future to solve AI energy use problems.

    10. the amount of energy required to train a model(until convergence), and the amount of energy required bythe model for inference (generating a sample in the case ofaudio synthesis)

      Convergence means the state of AI that can reliably create the same thing each time; inference is the state of AI that makes predictions and creates new things based on new data. Convergence is required at the beginning to make sure the data the AI is trained on is accurate, then inference is the final product, where it is able to create something new based on something it hasn't seen before.

    11. However,the generated samples tend to be slightly blurry compared torecent adversarial networks, such as WaveGan [10] or GAN-Synth [11]. These show impressive reconstruction abilitiesbut lack latent expressivity and are difficult to optimize dueto unstable training dynamics.

      Direct correlation between the amount of training data and audio quality, less training data means lower quality audio.

    12. Furthermore,they also provide almost no direct control on the generativeprocess.

      You can't manipulate what it gives you, there's already one set output per prompt.

    13. In red (left) those thatrefer to the quality of the generated samples, and in green(right) those that refer to their algorithmic complexity andperformances.

      The graph compares quality to generation complexity.

    14. Given trainingdata points x following an unknown probability distributionp(x), generative models aim to learn a parametric distribu-tion pθ (x) that approximates p(x), by iteratively changingmodel parameters θ

      New audio is generated by combining elements of existing audio through strategic randomization under a specific distribution.

    15. hen,we propose the use of a multi-objective Pareto optimality cri-terion to provide fair comparisons simultaneously on genera-tion quality and energy efficiency. For that purpuse, we focuson a recent model called WaveFlow [13], and measure theeffective energy consumption of training and inferring newsamples for five alternative configurations.

      The research question of this paper is "Can AI audio be generated with less energy without sacrificing quality?"

    16. green computing

      This is interesting, I'd like to do some more research on this, at it seems like it could be a solution to the extremely high energy use of AI.

    17. current re-searches focus on generation quality rather than on computa-tional performances when evaluating and comparing models.

      Current AI models are built for quality, not energy efficiency.

    18. The training time needed forthem to converge along with their complexity

      These audio-generating AI models also require a lot of training data, which uses a lot of energy.

    19. aw waveforms requirehandling intricate temporal structures at both local and globalscales. Therefore, models are usually highly complex andcomputationally expensiv

      AI-generated audio is highly detailed, which uses a lot of energy to both create and store on servers.

    20. eep generative models have reached an unprecedentedquality for waveform synthesis (in both speech and music).

      Audio has become near identical to real life, speech sounds like a human, music sounds almost real.

    21. However,this race for quality comes at a tremendous computationalcost, which incurs vast energy consumption and greenhousegas emissions

      I am aware of this problem, I still need to know how energy use differs between different products of AI generation.

    1. iberation from mundane,menial tasks in these circumstances is tantamount to liberation from the ability tomake a living – and, more to the point, the ability to make a living as a musician.

      AI will take job opportunities from musicians, who already struggle to make a living.

    2. Third, commercial applications using machine learning to generate cheap musicshould be a cause for concern, even if the only kind of music presently at risk is thehistorically stigmatised genre of production music.

      I agree, even though commercial music isn't the same as music created by artists, outsourcing it to AI removes career outlets for musicians.

    3. As a consequence, what may seem like empty marketing hype at pre-sent may end up shaping the agenda for future work in this domain, encouragingcertain pursuits while suppressing others.

      How much money is made in the AI music industry? I will research this next.

    4. According to this line of argument,delegating to machines mundane and menial forms of creative work – like turningfinancial reports into news stories (Martin 2019) – might free up creative energies thatcould be more fruitfully directed elsewhere. Extended to production music, concedingthis domain to machines would presumably liberate musicians to pursue more aes-thetically rewarding activities

      This is an argument that is still being discussed today, it does seem that AII is replacing creative pursuits rather than mundane tasks, leaving humans with no outlet left to be human.

    5. machine learning by certain of these firms hardly represents the most innovativeapplications of such technologies

      This article is 5 years old. I am reading it from today's lens, knowing that AI music technology has advanced far beyond where it was then, making these issues even more prevalent now.

    6. this power would be redistributed to musicianswho, by and large, do not work directly for the companies in question, but whosemusic does.

      In the AI music business, music is a profit; musicians contribute to the data, and can get compensation for their efforts through redistribution.

    7. One possi-bility would be the creation of some kind of ownership fund, either targeting individ-ual firms or the music technology sector more broadly. In line with other workerownership funds proposed over the years (Guinan 2019; Gowan 2019), shares mightbe issued to a body representing those musicians whose creative output is exploitednot just by music AI companies but other music tech firms as well. The main appealof such funds is that they redistribute not just wealth, but economic power, includingthe power to determine how and where to invest resources.

      Allocating a portion of profits for public use redistributes wealth, which is also good for the economy.

    8. The proceeds would be directed to the Trust Fund, which then distributedthe monies raised to pay for free concerts across North America. Not only did this pro-vide underemployed musicians living outside major urban areas with paid work,redressing geographic disparities in cultural participation, but it also diminished some-what the winner-take-all tendencies that technologies of mass reproduction exacer-bate

      This solved the royalty split issue of who should get credit; the solution was to redistribute the money to the public by helping musicians in need.

    9. The same principle holds for machine learning techniques, despite the distance sepa-rating them from the Markov processes employed by Olson and Belar. What ties themtogether is a reliance on what Adrian Mackenzie refers to as ‘probabilization’, as‘formalisms derived from statistics’

      AI music generation works the same way as randomly generated melodies; it randomly generates a song based on its training data, which can result in segments that emulate existing songs.

    10. While certain trigrams are more probable and others less so, it’snot the case that an improbable sequence (like E4-D4-C#5) somehow counts for less,or that the single song where it appears contributes less than others. The song’s con-tribution isn’t the pattern, but its impact on the overall distribution of probabilities.

      There is a difference between blatantly stealing a melody versus a statistically likely repetition. If you're only looking at three notes of a melody, you will find many songs with those same three notes in the same sequence.

    11. If it is difficult to isolate the contribution made by anysingle input, this is because no input contributes in isolation.

      The music industry thrives on recycled ideas; a new idea fuels a new genre, and samples are passed around dozens of times.

    12. Again,within current copyright regimes this test applies only at the level of individual works.A prominent case in point is Robin Thicke and Pharrell Williams’ 2013 song ‘BlurredLines’. Following a lengthy lawsuit, in 2015 a jury found the two musicians guilty ofhaving infringed upon Marvin Gaye’s 1977 hit ‘Got to Give It Up’.

      There is a line of what can and can't be flagged as a copyright infringement; an identical chord progression can't be sued for, but a sample without permission can.

    13. like the shared conven-tions governing a genre – to produce a technical resource

      Meaning some aspects of genres are not able to be copyrighted, things such as common genre drum beats, and chord progressions cannot be copyrighted.

    14. determining thecontribution their works made to its training, and apportioning royalties accordingly.Such difficulties would appear to rule out, either in principle or in practice, anyclaim that authors of training data might have on works generated by a machinelearner trained on their music.

      It would be very hard to keep track of the amount of stake both people and machines had in the creation of something to determine royalty splits.

    15. Artist Rights Watch, for one, has called for musicians to invoke the marketingrestriction clause in recording and publishing contracts to refuse their music’s use ‘forAI purposes of any kind’

      An answer to "Is any music safe from data harvesting?"

    16. whose system istrained on a large number of musical ‘stems’ that an in-house composer in theiremploy creates for hire. Barring that, companies can assert some sort of exemption.

      This is a fairer way to do this, as now the data isn't from somewhere they don't have permission to use.

    17. Crucially, developers of commercial systems, unlike academicresearchers, aren’t obliged to reveal the sources of their training data

      This is likely because they have access to data that they dont have direct permission to use.

    18. Thatthese companies have title to the algorithms they developed isn’t in dispute; what is in dispute,however, is whether the works their systems produce belongs to them, some other party, ornobody at all.

      Should AI products be stripped of all ownership and become public property?

    19. A variety of legal doctrines have been mobi-lised in support of each of these candidates. Some have appealed to utilitarian theoryto buoy the claims of programmers and/or owners of AI systems, arguing that grant-ing them rights to AI-generated works will encourage the continued growth of the AIsector

      How will this be resolved?

    20. Yet AIs, unlike humans, are insensible to such rewards,whether monetary or symbolic. Insofar as ‘machines need no incentive to work’,

      This is an important detail when answering the question of how much each part influences the creation. AIs aren't like humans; they don't need rest.

    21. Granting authors a temporary monopoly over their creations is regarded as animportant spur to creation, one that ideally harmonises individual and general interest:artists are rewarded for their investments of time, effort, and resources

      In AI music creation, the question that needs to be answered is what is the power balance, how much of the creation process is influenced by a users prompt, the data from artists, the process the machine went through to create the song, and the programmers who made the AI music generator.?

    22. What is more, there’s little appetite within legal circles for reforming statutesto grant machines rights on the works they produce.

      Is it ethical to pay a machine?

    23. machine turned out, their recombination in different configurations

      At what point does a song generated from existing material become "original" enough to evade copyright?

    24. Another, less visible place wherethe same transition can be seen is in traditional production music companies, whichhave also adopted a platform model. But in contrast to these and other, more familiardigital platforms (like Facebook or Amazon), the platformization of commercial musicAI doesn’t involve one group of users being connected to another, but instead agroup of users being connected to an AI system.

      Is any music safe from data harvesting? There appears to be no safeguard against having your music being used in training data.

    25. he fact that onedoesn’t pay with money doesn’t mean one isn’t paying in some other way, usingsome other currency. As with so many other digital services, payment is still beingmade: it is simply that it is being made in the form of personal data

      That is how these types of services stay afloat, by profiting off your data, and the data it is trained on

    26. do not sell products to clients, but services. A case inpoint is Mubert, a company that bridges the consumer and business-to-business mar-kets. For brands, content producers, and/or brick-and-mortar businesses, Mubert offersa range of subscription plans. For a flat monthly fee, one can generate as muchbespoke music as one needs or desires ‘for free’

      This means the business avoids copyright responsibility, as the user is the one who actually generates the music.

    27. 25,000 MIDI files on its site,in such genres as klezmer, tango, and the blues, while bitmidi.com boasts roughly113,000 MIDI files, from an equally diverse range of genres and styles.

      So, MIDI websites have significantly affected the music industry, which doesn't exactly answer the research question, but is adjacent. Also I just checked out BitMIdi, it was really weird, it has a ton of instrumenetal versions of songs, basically the elevator music versions of songs. It's really wierd, its versions of songs with chip tune drums, midi saxohpone, and midi strings.

    28. Weav Run, whose appadjusts tracks according to the cadence of one’s stride whilst walking or running, withnot just the tempo of a track changing in real time, but also its texture, timbre, andarrangement (Weav Music 2019). A third example is AI Music, whose founder describesits applications as a means of ‘shape-shifting’ music so that it can adjust to differentlistening situations

      This is a really cool idea.

    29. suchmusic is not intended for direct consumption by end users, but is marketed instead toother cultural producers, typically for use in mixed media products like games, adver-tisements, or online web content.

      Does this mean royalty-free music, or non-copyrighted music?

    30. the ‘MusicComposing Machine’ developed at RCA in the 1950s

      Wow, i had no idea something like this existed that long ago, I want learn more about how it actually functioned.

    31. Since 2015 there has been a marked growth in the number of startups and technol-ogy companies seeking to commercialise music produced using artificial intelligence.

      I had no idea that generative AI was around 10 years ago; I thought there was only narrow AI with tools such as Siri and Grammarly. This opens my eyes to the hidden landscape of AI in the past decades. The truth is, AI has been around for many decades, and looks very different now than it did before.

    32. the article sketches a couple ofalternative models (levy-based trust funds, ownership funds) thatcould provide a more equitable institutional

      the goal of the research in this article is to find a more erthical split in profits among AI models, the user, and the artists that are part of training data.

    33. the music that constitutes the trainingset necessary for machine learners to learn. Given the massivedatasets mobilised to train machine learners, existing copyrightregimes prove inadequate in the face of the questions of distribu-tive justice

      This means that AI models are trained on music they don't have ownership over, producing music that people profit off of, created from material that was protected under copyright.

    34. recently dis-cussion has focused on who (or what) should be awarded rightsover the products of so-called ‘expressive AI’: Its programmers? Itsusers? Or the AI itself?

      There is a discourse in who should profit off of AI generated music.