offers simple explanations for a complicated world and creates an online community that provides escape and even friendship.
the appeal
offers simple explanations for a complicated world and creates an online community that provides escape and even friendship.
the appeal
An Illinois woman inspired by pro-Trump QAnon conspiracy theory videos who traveled to New York City armed with more than a dozen knives and who intended to kill former Vice President Joe Biden.
violence inspired by conspiracy theories.
The perception of the apocalyptic (‘opening’) came on 6 January and produced militant action, but perceived to be working toward deliverance from the oppression and persecution.
Operating criminal activity under perceived righteoussness
anthropological definition, a ‘a system of symbols which act to establish powerful, pervasive, long-lasting moods and motivations and formulating conceptions of a general order of existence’.
religion def
We found in one particular congregation that there are allusions to global forms of Christian victimization, especially the threat of Islam; pictures of martyrs in Nigeria and Libya: and a call to sacrificial action for the test of the ‘true Christian’. This pulls on the dated ‘strictness’ paradigm in sociology of religion’s rational choice theory (Iannaccone, 1994). The challenge of ordeals ‘tests’ the religious group member’s resolve.
Radical opinion
rejects the bridge of faith and reason, of individual to institutions or society. Therefore, it fosters separatism, special knowledge, and a libidinal connection between the believers as insiders
No reasoning with conspiracy fantasists
we argue that they frame ideas, history, and culture through the cognitive mindscape of special, ‘hidden knowledge’. They also serve as a unifying theory of conflict and narration of history.
They say
QAnon is a baseless and debunked conspiracy theory propagated through Internet social media, with bizarrebeliefs that are nevertheless shared by millions of Americans.
Qanon Definition.
devices might be forms that externalize memory,such as a database, or they can be devices that externalize processes (Shaffer & Kaput, 1999),such as the widely used spell checker
So in other words devices/appliances that help sift through the nitty gritty of semantics, syntax, etc. and allow the people to take the core information and use it for other needs instead of wasting time with unnecessary mental labor.
youthneed skills for working within social networks, for pooling knowledge within a collective intel-ligence, for negotiating across cultural differences that shape the governing assumptions in dif-ferent communities, and for reconciling conflicting bits of data to form a coherent picture ofthe world around them.
Not only in youth but society in general needs to develop skill to filter through bias, lies, and misinformation. So many things are taken at face value online and it seems rare for anyone to think critically about them.
Children need a safe space withinwhich they can master the skills they need as citizens and consumers, as they learn to parsethrough messages from self-interested parties and separate fact from falsehood as they begin toexperiment with new forms of creative expression and community participation
I think it is a lack of these spaces in schools or the lack of communication to why these skills are important that causes many of the frustrating phenomenon we see today. So many people blindly trust fake news and biased narratives to base public outrage that truth is at best ambiguous most of the time. People don't know how to fact check or to do proper research before forming opinions. That or they simply don't care enough to do so. After all who can fat check everything single thing they read?
often are limited in their ability to examine the media them-selves
Going back to one of the differences between formal education (through school) and informal (through the internet) is that one emphasizes learning through critical analysis and the other emphasizes learning through practical hands on experience respectively. Media like this should be taught in schools so that it is used and consumed responsibly.
No longer are children and young people only or even mainly divided by those with orwithout access, though ‘access’ is a moving target in terms of speed, location, quality andsupport, and inequalities in access do persist. Increasingly, children and young people aredivided into those for whom the Internet is an increasingly rich, diverse, engaging andstimulating resource of growing importance in their lives and those for whom it remains anarrow, unengaging, if occasionally useful, resource of rather less significance
At this point technology and knowledge to operate it are becoming musts. For example some restaurants use qr codes to links to menus as opposed to physical versions.
Both reports suggest we are moving away from a world in whichsome produce and many consume media, toward one in which everyone has a more activestake in the culture that is produced
This movement is a primary factor in what determines new literacy.
new participatory cultures represent ideal learning environments
Generally online spaces have become perfect places for learning skills, random facts, etc. from the sheer amount of data and connection on there.
The computer is discussed as a magic black box with the potential to create alearning revolution (in the positive version) or a black hole that consumes resources that mightbetter be devoted to traditional classroom activities (in the more critical version).
No invention is inherently good or bad. It is those who use it which determines the impact.
n; every child deserves the chance to express him- or herselfthrough words, sounds, and images, even if most will never write, perform, or draw profession-ally. Having these experiences, we believe, changes the way youth think about themselves andalters the way they look at work created by others
Though these skills and experiences are so beneficial it seems career wise they are deprioritized. Unless it is about production and a mastery of logic expression isn't valued as much in places like the work place.
The Participation Gap — the unequal access to the opportunities, experiences, skills, andknowledge that will prepare youth for full participation in the world of tomorrow.The Transparency Problem — The challenges young people face in learning to seeclearly the ways that media shape perceptions of the world.The Ethics Challenge — The breakdown of traditional forms of professional training andsocialization that might prepare young people for their increasingly public roles as mediamakers and community participants.Educators must work together to ensure that every American young person has access to theskills and experiences needed to become a full participant, can articulate their understanding of3
Again theses seem like strong issues that face gen z. While having access to a vast amount of information from a young age the bigger issues would be transparency and ethics. Especially considering how normalized it is to have a phone.
potential benefits of these forms of participatory cul-ture, including opportunities for peer-to-peer learning, a changed attitude toward intellectualproperty, the diversification of cultural expression, the development of skills valued in the mod-ern workplace, and a more empowered conception of citizenship. Access to this participatoryculture functions as a new form of the hidden curriculum, shaping which youth will succeedand which will be left behind as they enter school and the workplace
Interesting how many of these characteristics define Gen z. I wonder what they mean when these skills are left behind when entering school or the workplace.
higher proportion of older teens (defined as fifteen- to seventeen-year-olds)go online daily, own mobile phones, and communicate daily via mobilephone calls, text messages, IMs, and messages through social networksites
When it comes to social media those who are younger are sorta confined to making and consuming content that is very basic. Younger teens while still mapping out and discovering the internet are not seen as people who can create relatable content like their older peers. In a way gatekeeping them from having an online presence.
Rather, those who engaged in high amounts of mediareported spending more time on average with family, hobbies, and physicalactivity
A common misconception with media is that it is purely for the sake of appearance, but in reality it's just another way to communicate. This allows those who consume media to discover hobbies, discover interests, and find communities. Media isn't just a new dance and song that got popular, it can enable exploration of interests that would otherwise be unknown.
Pew reports asteady increase in teen Internet use, from 73 percent in 2000, to 87 percentin 2004, to 95 percent in 2007, and a rapid increase in mobile phone owner-ship, going from 45 percent in 2004 to 71 percent
Even with modern culture amongst teenagers pointing younger people to be tech savvy it seems that society in general has normalized the standard of use and ownership of a phone to the point that it is essential to function in a variety of situations, such as ordering food with a qr code. With the rapid evolution of tech phones are becoming more of an essential and less of a privlage.
withinher home environment, seems unremarkable; she moves fluidly betweensitting in her bedroom with her friend going through the clothes in hercloset and hanging out playing GameCube after school or sitting downfor an hour to try to get to the next level on Millsberry Farms
It seems technology in this house is less of a necessity and more of a form of entertainment and a way to bond with her friends. Due to the way her parents raised her to not be highly invested in technology she has found other ways to adapt her free time and behaviours to compensate for opportunities provided by the internet such as building relationships.
They con-tributed ideas and offered advice in terms of what they liked or did not like. In addi-tion to being audience and critic, they also occasionally contributed sound effectsto the fi lms.
Media is a great way for kids to bond over something that they all can contribute too. This can provide avenues that may have only been found in book clubs or sports which may not have been an interest to some kids due to interest or some other reason.
The clubhouse coordinators included Luis in field trips connected to his interests
During this crucial era of life it is important for children, like Luis, to have a space to develop interests and to explore. Though it may not be practical to foster each child's individual interests I think it is vital that opportunities are made available as to nurture a deep connection to a potentially significant factor in the lives of these young children.
mportant twenty- fi rst-centurycapacities such as collaboration, knowledge of how to build social networks, man-age information, direct one’s own learning, engage in design, and capitalize onopportunities for distributed cognition and the building of collective intelligence.Design activities, including information gathering, creative thinking, prototyping,improvisation, and tinkering, are thought to provide potential pathways to thesecrucial twenty- fi rst-century capacities
I agree that these skills are highly important for our modern world, but it's a bit uncertain to what degree of expertise, content, and dedication is necessary to define these skills. I can't recall ever making any animations, montages, or significant artifacts growing up besides what I put in a google doc. Yet through observation and interaction with media artifacts over time I feel to some degree or another I have developed these skills. So what is the the minimum for developing these skills?
Parents also played instrumental roles when they shared their technicalexpertise through informal teaching processes or provided their children withlearning resources such as books or new media tools.
Technology has evolved so quickly in the past decade alone that it seems almost unfair to say that any common person, like a parent, can declare themselves an expert in this quick age of media. How are parents supposed to guide their children through today's complex media when they may be in the exploratory stage of it themselves? Not saying parents can't, it just seems more common that it would be more of an adventure for both parties involved and less of a guidance based off wisdom.