12 Matching Annotations
  1. Jun 2023
    1. ingle team can’t develop every possible solution to a given problem.

      This is an extremely important concept, no one team can create every solution possible most time workers do what works despite what would, in theory work better. Developing a new work flow involves a series of tests and a change in boundaries that might be risky for the company at large. But no one team knows every solution and multiple teams coming at a problem is good.

    2. wide variety of methods for any given project.

      Having a variety of methods to get to a solution is exteremely important as a lot of people can come at a problem with different angles and solve it differently. However, this can breed confusion as to which way is the "right" way and which way is the "wrong way" It also may seem like their way might not work but we should do a though examination from their side to see why they think it might work and maybe square that up with the harsh reality.

    3. between

      yeah

    4. convoluted

      The word convoluted here is extremely important. This is the feeling you get when you are in math class and you don't get it seemingly going through, with no rhyme or rhythm a series of complicated ardous task for no clear goal that is in mind. Convolution is not great but it will be a great word to describe what is going on.

    1. context

      This is a good idea, websites and their design should fit in with their context or brand image. Why would it make any sense to have a weird jedi loading icon on a star trek website, but a good jedi website wood look fantastic with it.

    2. respond to user interaction?

      This a great question to ask. How does my user know if they've hit a button, added something to their cart? Or how do they know that my site is loading. Interaction design is huge.

    3. what do they communicate?

      This is quite an interesting concept: what does your typeface communicate. (Also why are we using the word typeface instead of font? Well let's think of the idea of Calibri yes it is a font but so is Calibri light, Calibri dark and so on. Calibri is also a typeface a general way text looks that a user expierences or that a creator use that is narrower than text. Yes it might be the Calibri font but I am looking at a type face.

      Differnt fonts and broader than that, different type faces give off major differnt vibes.

    4. Layout

      Again this helps me to think about the layout tab in Microsoft word. What is the layout well it's margins, image placement, sometimes even paragraph and font placement.

    5. s the first GUI-based personal

      So with the Apple lisa being the first I can see a few things that are simlar to today. Icons, little images that one can select with describing text. Windows with closing buttons and other stuff like that. I think it probably flopped because of the price. Lisa 1983.

    1. wireframe concepts

      So what are wireframe concepts? Well my first thought was when I saw that youtube video about coding in Unreal engine 5 and to add an object and see it we had to use wire mesh or wire frame and then, and only then could we add a texture (they're called something else in Unreal like material or something) so maybe it has to do with that.

      Ok so after doing some searching I have uncovered some stuff. It is like a sketch as it is drawn in 2d The word wire frame comes from the face that images and boxes have frames and "wires" going threw them. It is like a blueprint because everything is sketched out.

      Wire frames have different fidelities ranging from 3rd grade drawing, 3rd grader in photoshop and stylized website. Low, Medium and high fidelity respectively.

    2. UX

      So what is UX, well while you may think that a GUI is all inclusive of images and interface material it is only descriptive of the interface not the interfacing. The button they click is a gui component but what the button next does, now that is User Expierence or actual User interfacting. If GUI is the appearance of all things and what they do GX is what actually happens when that user interface is used. All the sluggishness or quickness, redirects, download initating all sorts of actual rubber meets the road interacting.

    3. d UI

      So UI is user interface, icons, images, hyperlinks, text that someone interacts with, how the buttons work gifs move and how they are taken is all part of the UI but then what is the UX? I have never heard of a GUX" but Mr. Johnoson taught that a "Gooey" GUI, is a graphical user interface.