game is arich and complex one that clearly addresses a number of topics, most notably the tensionbetween evolution and natural selection (creatures evolve, but the player carefully designstheir attributes).
Now we are looking at a range of things this can apply to, this is a fascinating matter and gives us a window into the range Bogost was looking into. This is grounds for rhetoric, the talk of what can be, what is, and what should be. It can be considered a fun civilization game, an exploration of what a game can actually talk about, and what it can inform in realife. If I may offer a singular criticism, this is 19 pages into this brief look, I understand that attention spans are shortening but some things do not need to be dragged out this much.