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    1. game is arich and complex one that clearly addresses a number of topics, most notably the tensionbetween evolution and natural selection (creatures evolve, but the player carefully designstheir attributes).

      Now we are looking at a range of things this can apply to, this is a fascinating matter and gives us a window into the range Bogost was looking into. This is grounds for rhetoric, the talk of what can be, what is, and what should be. It can be considered a fun civilization game, an exploration of what a game can actually talk about, and what it can inform in realife. If I may offer a singular criticism, this is 19 pages into this brief look, I understand that attention spans are shortening but some things do not need to be dragged out this much.

    2. One use of procedural rhetoric is to expose and explain the hidden ways of thinking thatoften drive social, political, or cultural behavior. W

      Okay so here we go, a second functional argument! love it, so we're actually talking about a way of how these games can actually have impactful rhetoric. Expose, explain, and critique. Good we actually rounded up a point

    3. other games use proce-durality to make claims about the cultural, social, or material aspects of human experience.Some do this deliberately, while others do it inadvertently. W

      This is where the real argument for Games being Rhetorical objects really begins, He is identifying what medium we are actually talking about. because of the countless games out in the media and platforms, there is a subgenre that actually caters to this field and when talking about digital rhetoric, these are often the games that interact the most.

    1. But this association of video games with leisure is not a necessary condition. It i

      Is the purpose of Video Games not an escape from reality, It strikes me as counter intuitive to the point to suggest they ought be a way of rhetoric.