7 Matching Annotations
  1. Mar 2024
  2. Jan 2023
  3. Jul 2022
    1. Games are like that. Everyone thinks because games are easy to play, they must be easy to make. The challenge of a making a game is significantly harder. When we design a utilitarian tool, we have to make a complex set of requirements simple and easy to use for the user. But when making a game, we have to take equal amounts of complexity and make it simple, easy to useand fun. If a game is not satisfying to play, people will put it down. If excel is not satisfying, people will soldier on because math is more unpleasant than excel.

      This is an important think to understand - that making games to seem simple is quite hard. It takes a lot of work and thinking to make something simple for others to use. That is the key work of the developer historian – to take loads of historical research and turn it into easy to understand games.

  4. Jun 2022
  5. hist3812.netlify.app hist3812.netlify.app
    1. Praelude

      Prae (before) + ludus (game): a prelude therefore = pregame

  6. Jan 2019
    1. Week 13 – Going Digital

      First question from Nick: which of the readings captured your attention. DSE was dense and a bit difficult to know what was important. Others like it because it helped explain what a critical edition was...Paige liked Underwood blog for opening up new avenues. Ian enjoyed Chen blog, highlighting the problems of "imaging" historical texts and artefacts.

  7. Oct 2018
  8. Nov 2017