How do you turn a hundred little insights into knowledge that you can to inform your design process? And what form should that knowledge take?
I actually think defining problems is one of the hardest parts of design, and this chapter, along with today’s lecture, made that sort of clear. We did an activity where we critiqued our peers’ design paradigms, and I found it difficult to come up with possible problems or issues in their designs. In my experience, it’s easy to jump straight to solutions without fully understanding who the problem is really affecting. I like the idea of using personas and scenarios, but sometimes they can oversimplify real people if you’re not careful. It’s a good reminder that design needs to stay grounded in real experiences, not just fictional summaries of users.