designers increase emotional content by 9.81% and com-plexity by 17.1% after the AI launch.9Additionally, we find that the unsuccessful designersin all three categories do not change emotions in theirdesigns (Table 11) and do not change complexity of theirdesigns (Table 12) after the AI launch.The granular model with five emotions also showsthat the unsuccessful designers in all three categories donot change emotional content of their design submis-sions (see Online Appendix F, Table F12).To confirm all the results, we use DiD models withpropensity score matching (PSM-DID1 and PSM-DID2Table 4. Number of Contests Before and After AI for the Three Groups of Successful DesignersDependent variableis number of contests(Ycdt) Lower-tier Cross-tierCross-categoryLower-tier(PSM –DID1)Cross-tier(PSM –DID1)Cross-category(PSM –DID1)Lower-tier(PSM –DID2)Cross-tier(PSM –DID2)Cross-category(PSM –DID2)Aftert (or Aftert ×Treatmentdm for DID)�0.21*** �0.041ns 0.22ns �0.0858ns 0.4ns 0.142ns 0.043ns 0.063*** �0.17***(0.03) (0.043) (0.401) (0.203) (0.258) (0.186) (0.051) (0.0182) (0.012)Constant 2.86*** 3.05*** 2.649*** 2.4*** 2.3*** 2.14*** 3.112*** 3.21*** 3.15***(0.22) (0.305) (0.266) (0.36) (0.047) (0.15) (0.0075) (0.0065) (0.007)Designer fixed effects Yes Yes Yes No No No No No NoNo. of designers 119 103 63 — — — — — —Sample size 18,450 20,730 15,915 27,920 26,852 22,540 15,036 14,468 14,602Note. Subscript t denotes time, subscript d denotes designers, subscript c denotes contests, subscript dm denotes matched designers in treatmentand control groups, and subscript cdt denotes number of contests per designer per day.***p < 0.01; **p < 0.05; *p < 0.1; ns, not significant.Table 5. Number of Contests Before and After AI for the Three Groups of Unsuccessful DesignersDependentvariable isnumber ofcontests (Ycdt) Lower-tier Cross-tierCross-categoryLower-tier(PSM –DID1)Cross-tier(PSM –DID1)Cross-category(PSM –DID1)Lower-tier(PSM –DID2)Cross-tier(PSM –DID2)Cross-category(PSM –DID2)Aftert (or Aftert ×Treatmentdm forDID)0.55*** 0.524*** 0.56*** 0.329** 0.222* 0.4* 0.48*** 0.196*** 0.7445***(0.016) (0.0213) (0.06) (0.167) (0.121) (0.22) (0.025) (0.0272) (0.0292)Constant 3.99*** 3.37*** 3.71*** 2.99*** 2.32*** 3.27*** 3.495 3.62*** 3.63***(0.32) (0.3) (0.399) (0.02) (0.083) (0.065) (0.007) (0.0073) (0.0075)Designer fixedeffectsYes Yes Yes No No No No No NoNo. of designers 477 450 263 — — — — — —Sample size 44,618 29,365 27,158 61,185 58,498 34,937 31,888 18,405 18,033Note. Subscript t denotes time, subscript d denotes designers, subscript c denotes contests, subscript dm denotes matched designers in treatmentand control groups, and subscript cdt denotes number of contests per designer per day.***p < 0.01; **p < 0.05; *p < 0.1; ns, not significant.Lysyakov and Viswanathan: User Responses to the Threat of AIInformation Systems Research, 2023, vol. 34, no. 3, pp. 1191–1210, © 2022 INFORMS 1203Downloaded from informs.org by [47.197.133.180] on 28 October 2025, at 18:19 . For personal use only, all rights reserved.
This shows how in these studies the AI is pushing designers to make better content. If the same concept applies to other forms of business this could actually improve the quality of products and work. Overall this would be beneficial for the market. This provides a framework for AI coexisting with humans. It can lead us to a better future in industry and production of goods.