6 Matching Annotations
  1. Last 7 days
    1. designers increase emotional content by 9.81% and com-plexity by 17.1% after the AI launch.9Additionally, we find that the unsuccessful designersin all three categories do not change emotions in theirdesigns (Table 11) and do not change complexity of theirdesigns (Table 12) after the AI launch.The granular model with five emotions also showsthat the unsuccessful designers in all three categories donot change emotional content of their design submis-sions (see Online Appendix F, Table F12).To confirm all the results, we use DiD models withpropensity score matching (PSM-DID1 and PSM-DID2Table 4. Number of Contests Before and After AI for the Three Groups of Successful DesignersDependent variableis number of contests(Ycdt) Lower-tier Cross-tierCross-categoryLower-tier(PSM –DID1)Cross-tier(PSM –DID1)Cross-category(PSM –DID1)Lower-tier(PSM –DID2)Cross-tier(PSM –DID2)Cross-category(PSM –DID2)Aftert (or Aftert ×Treatmentdm for DID)�0.21*** �0.041ns 0.22ns �0.0858ns 0.4ns 0.142ns 0.043ns 0.063*** �0.17***(0.03) (0.043) (0.401) (0.203) (0.258) (0.186) (0.051) (0.0182) (0.012)Constant 2.86*** 3.05*** 2.649*** 2.4*** 2.3*** 2.14*** 3.112*** 3.21*** 3.15***(0.22) (0.305) (0.266) (0.36) (0.047) (0.15) (0.0075) (0.0065) (0.007)Designer fixed effects Yes Yes Yes No No No No No NoNo. of designers 119 103 63 — — — — — —Sample size 18,450 20,730 15,915 27,920 26,852 22,540 15,036 14,468 14,602Note. Subscript t denotes time, subscript d denotes designers, subscript c denotes contests, subscript dm denotes matched designers in treatmentand control groups, and subscript cdt denotes number of contests per designer per day.***p < 0.01; **p < 0.05; *p < 0.1; ns, not significant.Table 5. Number of Contests Before and After AI for the Three Groups of Unsuccessful DesignersDependentvariable isnumber ofcontests (Ycdt) Lower-tier Cross-tierCross-categoryLower-tier(PSM –DID1)Cross-tier(PSM –DID1)Cross-category(PSM –DID1)Lower-tier(PSM –DID2)Cross-tier(PSM –DID2)Cross-category(PSM –DID2)Aftert (or Aftert ×Treatmentdm forDID)0.55*** 0.524*** 0.56*** 0.329** 0.222* 0.4* 0.48*** 0.196*** 0.7445***(0.016) (0.0213) (0.06) (0.167) (0.121) (0.22) (0.025) (0.0272) (0.0292)Constant 3.99*** 3.37*** 3.71*** 2.99*** 2.32*** 3.27*** 3.495 3.62*** 3.63***(0.32) (0.3) (0.399) (0.02) (0.083) (0.065) (0.007) (0.0073) (0.0075)Designer fixedeffectsYes Yes Yes No No No No No NoNo. of designers 477 450 263 — — — — — —Sample size 44,618 29,365 27,158 61,185 58,498 34,937 31,888 18,405 18,033Note. Subscript t denotes time, subscript d denotes designers, subscript c denotes contests, subscript dm denotes matched designers in treatmentand control groups, and subscript cdt denotes number of contests per designer per day.***p < 0.01; **p < 0.05; *p < 0.1; ns, not significant.Lysyakov and Viswanathan: User Responses to the Threat of AIInformation Systems Research, 2023, vol. 34, no. 3, pp. 1191–1210, © 2022 INFORMS 1203Downloaded from informs.org by [47.197.133.180] on 28 October 2025, at 18:19 . For personal use only, all rights reserved.

      This shows how in these studies the AI is pushing designers to make better content. If the same concept applies to other forms of business this could actually improve the quality of products and work. Overall this would be beneficial for the market. This provides a framework for AI coexisting with humans. It can lead us to a better future in industry and production of goods.

    2. Prior research on AI limitations indicates that,although modern AI systems with advanced deep learn-ing capabilities are very impressive, humans are stillmore advanced in such qualities as creativity, imagina-tion, and emotions in general (Braga and Logan 2017)and creativity and emotional and social intentions indesign and art specifically (Hertzmann 2018, Mazzoneand Elgammal 2019). Recent advances in generativeadversarial networks (i.e., so-called creative adversarialnetworks) suggest that algorithms can be trained to usethe same distribution of styles used by human artists butat the same time to maximize the differences between anew algorithmically generated art and all prior works,thus making the AI-generated art as novel as possible

      this shows that AI in these fields is still beat out by the best workers. Therefore, it is not really a threat to the industry as a whole but only the workers who are not as hard working. This would be beneficial for both the industry and workers. It would push workers to do greater things.

    3. The findings of this study also have important practi-cal implications. Platform providers can use our findingsto better evaluate the impacts of AI systems on contestsand designers’ behaviors. Understanding how differentgroups of users respond to the launch of an AI systemcan help market providers to design relevant pricingand marketing strategies to optimize performance andrevenue from both sources: AI and human designers. Amore nuanced understanding of the capabilities andlimitations of AI systems relative to those of experthuman designers can help platform providers recom-mend specific guidelines for contest holders and contestparticipants to improve outcomes. This could also pavethe way for hybrid solutions that leverage the capabil-ities of both the AI system and human experts.

      what the research suggests is that AI can have a very positive effect. If businesses and platform providers can, as it says, optimize performance and revenue from both sources, companies can maximize productivity while keeping their best workers and using AI. I think that this finds a nice balance between the two extremes.

    4. Perhaps, the most interesting set of results pertainto the differences in how successful designers respondto the threat from AI compared with unsuccessful de-signers. In examining how the behaviors of successfuldesigners and the others differ in response to the AI sys-tem launch, we find that in contrast to the unsuccessfulcontestants who increase the number of contests theyparticipate in (by 13%–15%), the successful contestantssubstantially increase the number of submissions (by30%–60%) within a contest compared with the periodbefore the AI system launch. Furthermore, we find thatwith an increase in the number of submissions by suc-cessful designers, there is a concomitant significantincrease in the emotional content and the complexity oftheir designs after the AI system launch. On the other

      This suggests that AI in these markets could be a good thing. It shows that in these scenarios AI kneaded out the less skilled or determined artists. This left only the most skilled and determined who increased quality to compete. This idea of healthy competition is the basis of capitalism. More competition by producers means better products.

    5. AI system. To understandwhether and how designers change their design sub-missions in response to the threat from AI, we measurethe designs’ emotional content and complexity becausethose variables have been shown (by prior research inpsychology and marketing) to affect esthetic perceptionof art and design images as described later. We thenexamine whether and how the emotional content andcomplexity of design submissions affect the likelihoodof winning a contest and how these differ for successfuland unsuccessful designers before and after the intro-duction of the AI system.

      The area of creative design, which can be expanded into marketing as a whole, once felt safe from the advent of technology. But what was once believed to be untouchable due to its reliance on human intellect is now being threatened by AI. people's newfound reliance on AI is creating a dangerous situation for people in these fields.

    6. How do designers respond to the introduction of theAI system for logo design tasks?How do the behaviors of successful designers differfrom the behaviors of other designers in response to theintroduction of the AI system?This study builds on the theory of threat. Specifically, weuse a theoretical lens of the protection motivation theory(PMT; Rogers 1975, 1983) to understand possible responsesof designers to the threat of AI. The protection motivationand protection behaviors depend on whether individualsfeel the threat and whether they have coping abilities todeal with the threat. According to the PMT, individualswho do not perceive a threat will not respond to it. Amongthe others, individuals will take steps to avoid the threat orexhibit adaptive behaviors based on their ability to dealwith the threat.

      This is pertinent because human workers at the moment feel threatened by AI. An important question is how will they react to the threat? Will workers improve their quality of work to compete? Will they give up? What reactions they have to its introduction are important to know for companies choosing whether to use AI or not.