6 Matching Annotations
  1. Mar 2025
    1. Kearney (2002) talks about the double vision of narrative imagination: empathy and detachment. With similarities to Kouprie and Visser’s (2009) framework for empathy, one vision enables designers to empathize with the characters in a story who act and suffer, while the other vision provides designers with a certain aesthetic distance from which to view events unfolding. With stories, designers know what it is like to be in someone else’s head, shoes, or skin. The double attitude of empathy and detachment means designers are distanced, and designers are involved in the action to feel that both matter.

      Gaining the ability to empathize with a user's experience, balanced with the bird's eye view of detachment, seems like a wise goal, but difficult to achieve.

    2. The “I-have-a-similar-story” reflections were particularly notable as designers spent time sharing stories that connected to personas’ stories. A designer named Carol wrote an 84-word reflection on how, like Mary, she was sensitive and artistic in high school. Carol also noted that she had a hard time connecting with most people. Yet another designer, Marcel, shared a 117-word story to illustrate his similarities to Crystalle. Marcel explained that he was indifferent in high school and that none of his teachers or courses “really [stuck] out as life changing.” Writing about a specific memory that resonated with the persona “Mary,” Leslie included a 485-word reflection on how, as an American student studying Spanish abroad, she found herself out of place and alone in Portugal with no way to communicate with people. Leslie ended her story explaining that “I can imagine that Mary, like any other immigrant to the U.S. without English skills, feels homesick and out of place frequently while living here.”

      Participants' feeling impelled to relate to another's experience is evidence of a high level of engagement and connection. I'm wondering if having a platform to collect these stories included the implication that they would be read and analyzed by thoughtful humans (as opposed to simple codification for research purposes). It's one thing to empathize with another, but making the effort to articulate it is probably motivated by the assumption that one's perspective will be studied carefully.

    3. Because personas are qualitative instruments used in design processes and contextually describe people in specific situations, Vestergaard, Hauge, and Hansen (2016) call for rigorous published evaluations that are best achieved through case descriptions.

      I've always appreciated qualitative approaches and research to educational efforts due to the myriad, usually conflicting or at least co-influencing data points.

    1. To create an empathy map, learning designers categorize interview notes based on what the interviewee was saying, doing, thinking, and feeling.

      This is akin to character development in the creative writing realm, and character analysis in the literature realm.

    2. From an end-user perspective, activity theory describes the individual and his/her role as it relates to the intersection of tasks (activity) and group-level work (action). As s/he completes a given task with available tools, s/he engages in goal-directed behaviors through established rules, such as norms and processes. Alternatively, the community can connect to the object through division of labor (Yamagata-Lynch, 2010). The theory is thus descriptive in that it takes into consideration how individuals (a) manage the contextual constructs of division of labor, rules, and community and (b) employ technology for achieving specific outcomes.

      Is this, in a nutshell, a combination of behavioral and cognitive theory? The learner is behaving in a pre-conceived goal-oriented fashion, arriving at the pre-conceived conclusion(s)?

    1. Effective personas do five things (from the following website: https://edtechbooks.org/-bXV): Represent the majority of learners Focus on the major needs of the learner Provide clear understanding of the learners’ expectations Provide an aid to uncovering universal features Describe real individuals

      These outcomes make sense. It's wild to me that it sometimes takes decades to identify a process that should have been there all along. I wonder if the next generation of personas will involve AI. Could you place a persona in a learning environment and watch it progress? Conduct interviews? Survey your personas?