209 Matching Annotations
  1. Nov 2025
    1. Noting the racially ambiguous design of the mgs series’ protagonist Snake,Hutchinson argues that the white-passing body welcomes Western playersto empathize with its message.

      I know that this is colonising, you don't have to shove it upon me... but isn't it a justified concession? Isn't the inherent peace-cooperation argument embeded in the game akin to the reparatory non-repetition argument that underlies historical memory?

      For me, it is not, and I say this having played a large chunk of the game while focusing on utilitarianist EA ethics. It is not, because it may avoid tokenisation, sure, but Sam Porter is not a slave, he is a hero. Not only that, with although it prefaces the quest of reaching white people with anti-war logics, the game has war, the game has fights, and its sequel does too. These are surrounded with mysticism and fantastic events which cloud the statements and leave them open to interpretation in a way that most players are sure to miss them. It's not provocative, it's a eco-tourism chore. The cutscences and events are a McGuffin to visit places and trek through them to feel epic.

      To influence a mass of players, and not just get critical acclaim it would have needed to be more straightforward.

  2. Oct 2025
    1. lhewodd,whichhadbeenfifledwifl1reds,pinks,bhies,andpastelyellows,isnowblackandwhite,exceptforherhair,whichisgreen.Herdress,whichwasredandvolunfinous,isnowblackandgray,hanginglimplyoverherlumchedbody.Nothavecontrol.IuseflicThmnbstickstotryandmovehcrtotheriglfl;butshcsh1mblesandfalls.3

      Wow... it amazes me how Fullerton cannot see through privilege and stereotypes on this representation. Elitist art. Gibberish clichés. Come on, are you marvelling at the "metaphorical" representation of sadness with just a reclined posture and a black and white palette?

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    1. Often enough riot is understood to haveno politics at all

      Torre Pacheco, Asalto al Capitolio, Portugal Lula de Silva. Milei is famously anarcho-capitalist. Alt right is presenting itself as anti-bureaucracy, anti-state.

    1. Benjamin explains that the sociotechnical imaginary is not just about revealing “how the technical andsocial components of design are intertwined, but also imagines how they might be configureddifferently.”

      Design is also practice, it's a step in-between theory and application. It's about understanding logistics from the inside without causing real havoc or backfire. It's about learning to predict, to see the holes and gaps that may arise before they do. Design, at the end, is about bridging the theory-application divide. It helps solidfy theories while seeing their limitations in a safe space, dispelling the myth of sudden talent (from an illusion of explanatory depth), and warning against creeping normality by remaining revisionist (iterating) through the practice.

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  3. Sep 2025
    1. that inviting nonexperts or amateurs from diverse fields to solveproblems could contribute to more effective solutions and outcomes thankeeping a problem closed and away from the public.

      Could, may, underexplored... come on. I am stopping reading here.

    2. Cell Slider par-ticipants evaluate potentially cancerous cells, helping scientists to getbetter at diagnosing cancer in future patients. Similarly, in Biogames,players help to properly diagnose malaria in cells.

      Just thought I'd appreciate that the so-called "indispensable" and complex medicine sciences seem to rely on non-expert crowd information quite regularly!

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    1. If you can’t do that, someone else can.” She cited the 2022IGDA Developer Satisfaction survey in addressing the games industry retention problem:“Diverse talent tends to leave the industry at about twice the rate as white men. So, if webroaden the funnel and we bring more diverse talent in, all we’re doing is losing morepeople, and that’s not an acceptable action plan. It’s not going to make the kind of lastingchange we need to see in our industry.” Regarding retention of diverse talent, MacLeanrecommended actions for leaders and colleagues that foster an inclusive environment:charter team agreements to define core hours of work, hold team members accountable toensure they use their vacation days, accommodate remote work, create shared definitionsfor flex time schedules, develop clear promotion paths, and demonstrate care foremployees as humans. All of these were presented as ways to retain talent, especially forcaregivers. “People are willing to make these tradeoffs,” speaking of work/life balanceand caregiving in particular, “regardless of gender, regardless of family status if they seethere is a path forward.”From my perspective, intentionality and action to create positive sustainablecultures accommodating the needs of marginalized individuals signposts that the gamesindustry has acknowledged a need for correction and is beginning to support diversityand representation in a meaningful way.

      Concerning! He's bought the brand washing attempts of big corps... am I being, rash? Is there no way out for Microsoft? Yes there is: One that doesn't include buying Activision despite being rotten? Profiting from endless games like CoD and Candy Crush? One that doesn't invest in data centers for AI that crush the global South? One that doesn't invest heavily in AAA titles like Halo, including its marketing, only to make a fraction of the investment sponsoring indies (and then laying them off)?

      Then, no. I am not being rash. Microsoft owns a greedy ecosystem that includes Word and Excel. It asks people to pay for Windows licenses at 200€. Tried to do a Netflix with Xbox Game Pass. A big problem is that almost everyone knows Microsoft. Who knows Annapurna?

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  4. Aug 2025
    1. A third and very central way in which UE’s design supported player empowerment was the manner in which the game facilitated the forming of a social network among its players. This was done through the narrative of the game, which told players that social innovation requires teamwork; through the complexity of the missions, which led players to collaborate; and by facilitating player communication via the discussion forum and players’ personal pages. As the game developed and players started to befriend each other, a network emerged that was transferrable to the physical world and enabled them to share ideas, knowledge, and other resources.

      Reminds me of the school of moral ambition - https://www.moralambition.org/