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    1. community, fueled by a strong desire to re-tain what already exists. Typically, the cases are carefully swaddled inappeals to skill, to being good enough, and to working hard enoughto make it. All these tropes are at the center of any sort of merito-cratic appeal. If the harassed were tough enough to take it, then theywould be able to reap the rewards of success. Systemic harassment setsthe terms on which players engage, giving stark advantage to thosewho are not targeted and retaining power for those who have alreadyclimbed the ladder.

      There's this non-homogeneous group of white privilege people that yearn to continue playing these types of games, and that may even see themselves as activists when buying them. These may be big mainstream titles, but much like in cinema and TV, their budgets are also big. They know, and they don't mind, they wish these games be as larger and ambitious as possible, ever bigger, and more complex, and continuously "improving", and "innovating" in this sense. They see defending this kind of consumption as defending their identity, defending who they are, defending dark comedy and freedom of speech... freedom of speech, at which point does it become hate speech? Why should their tone for people that have no skin in the game and who aim to get rid of their identity, of their way of living, without asking? You see how both sides have self-reinforcing narratives, and they may even acknowledge this, and although many left-wingers would love to parse out this radically big titles, instead of talking it out and recognising the current exclusionary and biased present (not perpetuating endless debates), some prominent white privilege people push a zero-sum incompatibility competition narrative where one must survive, and it will be them.

      You can't expect a person who's played 5000 hours, to quit Fifa overnight.

      Also, notably, this is the argument thrown at women and leftists too, arguing for a sort of inevitability of the system we live in. It's "You got your ass touched? Thank you didn't get raped", or "You cry for those people in Sudan? Why don't you go there?"... the cynicism and instrumentalist value-ridden statements that plague these ideologies... it's a red herring distraction that allows toxic masculinity with its inherited Western binary of mind-body, that separates the psyche and tells boys not to cry, not to share their emotions, to grow a thicker skin, to not make a fuss about it, and on the grounds of "tolerance" and not being a "kill-joy" or a "virtue signaler" this allows machoism, revenge sex, and rape fantasies to remain.

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  2. Apr 2026
  3. inst-fs-iad-prod.inscloudgate.net inst-fs-iad-prod.inscloudgate.net
    1. storically speak-ing, as arcade games declined and home gaming consoles and personal com-puters grew more prevalent throughout the 1980s and 1990s, game design-ers began experimenting with more forgiving forms of gameplay, allowingplayers to save their progress and in cases of defeat or less than optimalcompletion, to backtrack and try again. Today, bolstered by cheap data stor-age, games routinely offer convenient save points, ample save files, penalty-free respawning, and even automatic saving

      Much like with 3D, massive multiplayer, 100+ battle royale (and live events), realistic graphics, and, perhaps in the future, adaptative storytelling with generative AI.

    2. A paper publishedin the Proceedings of the National Academy of Sciences (PNAS) in Decem-ber 2009 calculated that armed conflict could increase up to 54 percent insub- Saharan Africa by the year 2030, linked to the rise in temperatures. Theauthors acknowledge that economic well-being remains the single mostimportant factor in civil and transnational conflict, but nevertheless stress“a large direct role of temperature in shaping conflict risk.”16 Although clear-cut ties between warming and armed violence may be elusive, there seemsto be little overall controversy about more indirect connections, for instancethrough temperature-associated water scarcity and failures in agriculture.Social scientists have long understood that rates of many types of violentcrime exhibit seasonal fluctuation and are often highest in the summer,17and one cannot help but wonder what a worldwide fever will do to territorialtempers.

      Sudan

    3. Farm games could make crop selection less arbitraryand more biologically meaningful, not only by encouraging smart crop-rotation practices (for example, planting crops with nitrogen-fixing bacteriaafter crops that leach nitrogen from the soil) but also by instituting impor-tant interspecies dynamics, among them predation, pollination, scavenging,and decomposition. Players should be able to increase crop yield or growhealthier plants by considering their temporal or physical proximity to otherspecies, both plant and animal, for instance, by planting a symbiotic ThreeSisters garden (squash, beans, and corn), or using animal waste to improvethe soil.

      Minecraft and Stardew Valley do this too

    4. Listening just once to a song stored in the Cloud uses less energy than pur-chasing and shipping a CD, taking into account manufacturing and transportenergy. Listening to the song a couple of dozen times leads to more overallenergy used, largely because of greater use of the networks. The Cloud usesmore energy streaming a high-def movie just once than does fabricating andshipping a DVD.43Clearly, the cloud offers convenience and less visible clutter, at a price. Thereare power savings to be had with remote data storage and sharing if theservices are used infrequently, but many use the cloud less as archive thanwardrobe, a place to keep things that are used every day. If we downloadphotos often enough, we would do better to store them on our own comput-ers, rather than the cloud: “A laptop hard drive operates at ~1 watt whetheraccessing a photo twice a day (~0.1 downloads/hr) or accessing 100 photos.As download frequency rises the Cloud can consume over 10 times moreenergy to store and access information than storing on a laptop.”

      Consider, though, whether and how the CD will leave physical trash behind, in contrast to a game file, considering you need a machine for its sound nevertheless. Shall this machine be individual, or could it be shared?

    5. Is playing a game online an environ-mentally dubious alternative to playing a game off one’s own computer harddrive? Are single-player, or better yet analog games the most sustainablechoices?

      Playdate?

    6. Tuan claims that vertically oriented cultures, like those of peasantsand subsistence farmers, tend to live by cyclical time, to see themselves aspart of a religious cosmos and seasonal shifts, rather than the secularizedand aestheticized horizontal expanses of modernity, indicated in our termslandscape, scenery, and countryside.Tuan’s broad-stroke observations support an interpretation of game envi-ronments that prioritizes their manipulation of the player’s experience oftime and distance. Rather than the physicist’s formula, distance = rate × time

      Against linear progress models

    7. Like stock photos or even cell phone antenna trees,35 digital plants are for themost part mass- produced clichés that are simultaneously hypervisible andinvisible, ubiquitous enough to pass beneath notice, designed to be seen andignored. Yet this is the nature we increasingly consume on our screens, thatis praised by industry elites, and in some cases, as with Avatar’s Pandora,found preferable to our own world. Meanwhile only a little digging revealsthat, as with much game technology, SpeedTree has partial roots in the mili-tary, since its founders developed their expertise while serving in the navy.

      They are the background, of course, much like in current daily life.

    8. The deer cam pokes equal fun at connoisseurs ofthe GTA franchise and overly invested animal cam watchers, as in the caseof the now infamous Woods Hole Osprey Cam, which had to be takendown because of viewers’ irate behavior over a perceived “bad animal mom.”Whether or not Watanabe intended to gently lambast our tendency to proj-ect human morals onto animals, donations to the project ostensibly went tosupport the Humane Society.Even these select examples of animal gameplay invite new critical per-spectives from within and beyond the pale of conventional game scholar-ship, from the many varieties of posthumanist and multispecies thinking,prominent among them Donna Haraway’s work on the cyborg and compan-ion species and Anna Tsing’s “more-than- human sociality,”15 to the feministethics of care and its application to animal welfare. Caring for something,whether a toy creature, potted plant, or pet rock, is a potent and evolution-arily hardwired behavior, one which Turkle reminds us leads children tofeel compunction, even grief, over abusing a Furby or forgetting to feed aTamagotchi.

      Bam!

    9. “macro-descriptions of historicalevents cannot form the main body of a mainstream literary work, for thenthe novel ceases being fiction and becomes a work of history.”82 Science fic-tion, however, can tackle macro-portrayals of history because that historyis invented. Reminiscent of Timothy Morton’s suggestion that ecologicalthought should be cosmological and darkly ecological, rather than locallyoriented and sunny in disposition, Liu argues that science fiction expandspost- Renaissance literature’s anthropocentric narcissism by deemphasizingthe importance of character and emphasizing the importance of world—while many have seen this as science fiction’s generic failing, for Liu it isundeniably an asset that sci- fi characterization goes beyond the individualto “species portrayal” and beyond that to world/environment portrayal.“Mainstream literature is limited to describing a single species (humanity)and a single world (Earth),” says Liu, dismissively.83 Liu remarks that his owncareer has seen a parallel shift from hard or pure sf, rooted in hard science,to an increased reconciliation and focus on the human relationship to thenatural world. For Liu, science fiction manages to do what both Chrono-Zoom and No Man’s Sky set out to do, with mixed results, and in a mucholder medium:Science fiction is precipitously expanding the descriptive space occupied byliterature, giving us the potential more vividly and profoundly to show Earth

      It's a way to value the cosmological beauty, and our smallness. Could be considered a profoundly curious and humbling pursuit.