Note I skipped a large chunck of fairly unrelated history about sports, war, and measurement that predated videogames. Recently, there has been a large increase in data collection devices which is much more interesting.
The datafication from phones, car GPS, AI, and radar war vehicle detection is much more in-line with game interfaces and game positivist metrics, KPI, retention, etc. Some of these have been instrumentalised for gamification, or speedruns too, like deaths/coins per-level, or playtime/speed.
This is also inherited from inherited from Industrial school tests, IQ, Normality, Matrices, and the tabular accounting quantification of money, born in imperialist countries and urban gangs that tried to keep track of trading stocks.
Arguably, per Kropotkin, this could be a form of rationing and a way to promote worker-guild control, so as to avoid top-down impositions from cartel pricing... which goes to show how far we've branched from games, and how economics the Enlightment science, and quantification aren't the devil, rather they have been repurposed as such, mainly through the industrial education system pipeline, and illusion of explanatory depth specialisation (which is harder to disentangle with ellusive numeric objectivist abstractions).
There, you don't need to read those 15 pages.