11 Matching Annotations
  1. Nov 2021
    1. attempt to recuperate a collectively con-structed memory and to establish a connection with space, contrasting with the institutionally supported narration of history.

      "contrasting with the institutionally supported narration of history..." I want to chew on this.

    2. changes in social and power relationships.

      Incredibly pertinent to the Africville case. What once was is experienced in the social aspect of the walk (listening to the interviews), and what is now can be felt in the emptiness of the green space. Potentially very powerful.

    3. shared memory

      An example of work using life story. Creating a shared memory - has great affective potential.

    4. Susan Phillipsz’s sound installations.

      Could be interesting to check out for the soundscape portion.

    5. the role of public places in sustaining relationships of power

      meaning how they are used, or perhaps what they represent?

    1. preservation efforts often focus on architectural aesthetics rather than how social relationships are created by space, and promote gentrification through the economic maximization of real estate. In turn, residents fear dispossession as the cost of living in the area rises.

      I think this is true of Halifax's heritage preservationist societies.

    2. Whether or not they viewed gentrification as positive or negative, residents used memory as a vehicle to stake claim to the area or to resist changes.

      How did my participants talk about absented place? There is a connection between land custodianship and the overall gentrification of the city. (Perhaps this is a stretch, bu certainly something to consider).

  2. Oct 2020
    1. As a documentary VR pioneer, Nonny de la Peña does not just point a 360° camera at a distant refugee camp or a mountain scene and expect instant empathy or sublime wonder. Instead, she focuses on dramatic moments where very specific spatial positioning creates engagement.

      I have to check this documentarian out! Very cool approach. I think there is something to enhancing the banal as well.

    2. Elevators are excellent ways of creating multiple spaces in VR because button-pushing is a dependable interaction pattern

      Are these "dependable action patterns" the best ways to blur reality and illusion?

    3. VR into thinking we are in an entirely other space. I can attest from personal experience that this is possible even with the first-generation consumer headsets and hand controllers available today for ‘room scale’ VR.

      I appreciate that this author put themselves in the article - really helps ground their argument!

    4. because there are so many other factors influencing human behavior.

      It seems like some VR fanatics view VR as a type of Promethean ship. If we remove the body and manipulate the senses, we can impress an alternate reality or worldview. It could be an interesting educational tool, but seems volatile in application.