25 Matching Annotations
  1. Dec 2018
    1. whole new culture

      Yes, playing video games is part of a gaming culture. Some may not understand it, of course, which is fine. But playing video games and being immersed with them make you part of this, almost cult. You either are a gamer, or you are not.

    2. make leaps into a new future

      Not only leaps, but money. As long as video games continue to make money, they will of course will continue to be around. Why would someone not make video games if they are making you billions.

    3. today’s culture are how video games shape our culture into what it is today

      Video games have gotten to the point where they are influencers. A recent movie announced, Detective Pikachu, is based on a video game that is based on the mascot of the Pokemon series. That movie will likely do good at the box office, too because so many people, especially younger children, love Pikachu. And it is a reciprocal relationship, where video games reflect our society and culture.

    4. cognizant of the role that violent actions serve

      This is a point that comes up in the common "violence and video games" argument. Some will say that the violence helps get a message across, for example in Call of Duty World at War, you could see people's legs being blown off and a soldier writhe in pain and scream if they were burned by a flamethrower. But others say the violence is bad for people.

    5. connection to violence

      Video games (some, of course not all of them) do have violence in them. One of my favorite game series to play, Call of Duty, is based around shooting other virtual people or monsters. The violence has not had an impact on me personally, but others could very well see it and be affected by it, and it has been proven to.

    6. form their own world

      Minecraft already has a world loaded in, with mountains and caves and jungles and lakes. Trees and animals and monsters are also already loaded in, but it has been an example of how games like this are some of the most popular. Minecraft, for example, lets the player craft their own houses and random things and is one of the best-selling games of all time.

    7. likely not a single person who doesn’t know Mario

      This is a pretty funny thought to consider. Jimmy Kimmel has done skits on his show where he asks people to point to countries, for example North Korea maybe, on a map. They have no idea where the countries are, but they would probably at least be able to put Mario's name to his character model. Wikipedia says that a 1990 national poll found that Mario was more popular to American children than Mickey Mouse.

    8. Pong in 1972 and Space Invaders in 1978, which kick started a cultural revolution. Notably in 1981, with Nintendo’s masterpiece, Donkey Kong

      These were the first games to really kickstart video games' jump into popular culture. More than that, they left their mark on society as the first games to be accessible in your homes, which is an important note. That was the start of gaming being right in people's faces, as they have become everywhere now.

    9. technology is a society constant

      Technology is everywhere. Shocking statement, I know, but it really is. Cars were first mass produced by workers in an assembly line who would manually put the parts on. In just a hundred years, cars are now mass produced and are done so with the massive help of robots and other technologies.

    10. their beneficial, positive, effect

      Video games can be very beneficial for someone who plays them. Aside from problem-solving skills, they help your hand-eye coordination and keep your brain active and working.

    11. clear, meaningful goals

      It is one of the most common arguments I see for video games. They do provide goals for the player to find and/or do, and it does help to build your creativity and problem-solving skills. I would say that some goals are not always clear, but completing them does usually involve a process that makes you think.

    12. a trading card game

      Like other video games, Pokemon has become a way for people to make YouTube video careers out of making their channels based around the game and the card game, specifically. For example, UnlistedLeaf is a YouTuber who makes videos about the card game. His latest video has 18,000 views in 13 hours, and he has 1.7 million subscribers.

    13. 1979 Iranian

      The way that video games portray history well or not well is interesting to see. Call of Duty used to portray World War II in a realistic and gory way to show the horrors of war. The 2017 COD title, Call of Duty World War II, was criticized for not having swastikas in it. But most COD games have had some historical basis in their stories.

    14. popular culture icons

      Pikachu has become a character that everyone recognizes right away. Even people who do not watch or play Pokemon know who he is and can say his popular "pika pika" in the cute manner he does. His face is everywhere, especially on clothing or displays in big store chains.

    15. influence, shape, and impact our culture, history, and way of life

      This is an interesting take. Often times, people do not really think about these things. Games, such as Mario which is pictured below, have created subcultures that people live by almost religiously. People wear clothes with these games on them and play them for a lot of hours.

  2. Oct 2018
    1. There remains a need, therefore, to update and consolidate knowledge of industry patterns as the field evolves

      I think there will always be a need, a constant need so to speak, for web journalists. Until WW3 comes and wipes out technology, it will always be evolving and there will be a constant need to learn more.

    2. digital newsroom of today may in some respects look increasingly like the broadcast model

      Interesting to note that the typical print newsroom is evolving.

    3. understanding an evolving field and where it may be heading

      I think these three aspects do provide a good way to understand this changing format.

    4. Unfortunately, our focus on the former has often eclipsed our understanding of the latter.

      Great point. News outlets are focused on getting advertisers and finding a way to capitalize on this new platform, that doing web design well is not well-known it seems. I do not know much of anything about the intricacies of web design.

    5. Design-centered thinking is inherent in mobile-centered design.

      This is an interesting point. I have never thought about good design when it comes to mobile screens, but it does make sense. When I view a website or story on my phone, I would like to see a well-done design.

    6. Although many times these journalistic outlets find themselves competing for the same story, the tools and knowledge required for reporting infrastructure, web development and newsroom workflow tend to be shared across organizations

      I like that this was pointed out, because I believe that, even though journalism is competing for stories, I think journalists should help each other out.

    7. a far more collaborative and distributed workflow

      This does seem more practical, it is interesting that an old journalism legend said only one person was needed for such a big task.

    8. digital dust settles

      Does this mean when the digital "rush" in journalism is over? Or what?

    9. (IRE), NICAR, and SRCCON

      IRE is spelled out, but what do the other things stand for?

    10. Beset by secular market pressures

      This is very intelligent wordage that most people would not understand and have to look up, so what does it mean?