Some researchers have addressed these flaws in persona choice by contributing more theoretically-informed persona. For example, GenderMag is similar to the cognitive walkthrough like the one above, but with four customizable persona that cover a broad spectrum of facets of software use11 Burnett, M., Stumpf, S., Macbeth, J., Makri, S., Beckwith, L., Kwan, I., Peters, A., Jernigan, W. (2016). GenderMag: A method for evaluating software's gender inclusiveness. Interacting with Computers. :A user’s motivations for using the software.A user’s information processing style (top-down, which is more comprehensive before acting, and bottom-up, which is more selective.)A user’s computer self-efficacy (their belief that they can succeed at computer tasks).A user’s stance toward risk-taking in software use.A user’s strategy for learning new technology.
I found this section interesting because it shows how persona design can move beyond surface traits and actually reflect the way people think and behave. I agree that this approach makes evaluations more inclusive by considering these specific traits. It made me realize that realistic personas aren't just creative writing but they're grounded in real psychology and can reveal deeper issues pertaining to usability.