6 Matching Annotations
  1. Feb 2025
    1. In some studios, people might call designs even designers by nasty names. This is often done to attempt to free people to provide deeply honest feedback about design, train designers to have “thick skin,” impervious but open to negative feedback. But it can be highly discouraging to many novice designers, making them question their abilities.

      I feel like the approach of being very rude and honest to designers can work in someways but it depends. People use critique as a way to improve themselves, but some people are more sensitive than others. Some designers may give up after being called nasty names because they're too hurt. It's almost like survival of the fittest but it's who has thicker skin and is willing to take negative feedback. Being able to take negative feedback is important though, because it will happen whether you like it or not, in all aspects of life.

  2. Jan 2025
    1. However, most societies do not value creative thinking and so our skills in generating ideas rapidly atrophies, as we do not practice it, and instead actively learn to suppress it11 Csikszentmihalyi, M. (2014). Society, culture, and person: A systems view of creativity. Springer Netherlands. . That time you said something creative and your mother called you weird? You learned to stop being creative. That time you painted something in elementary school and your classmate called it ugly? You learned to stop taking creative risks. That time you offered an idea in a class project and everyone ignored it? You must not be creative.

      I agree with how the author describes how many societies do not value creative thinking. If someone is not following the "societal norms" they are a lot of time called strange or in more extreme levels, outcasted. I do believe that being creative can also be described as fighting back against these norms. For example, those who strive to go against oppressive governments are creative in my opinion because they believe that they can live a better life than the one they are living. I believe taking creative risks can also mean making sacrifices for a greater cause.

    1. persona is only useful if it’s valid. If these details are accurate with respect to the data from your research, then you can use personas as a tool for imagining how any of the design ideas might fit into a person’s life. If you just make someone up and their details aren’t grounded in someone’s reality, your persona will be useless, because what you’re imagining will be fantasy.

      I do agree with the author that a persona is only useful when it is valid. However, I feel like coming up with a persona can exhibit many biases. I feel like based on our own values and ideas we may assume a persona for an individual which may be different to how they see themselves. How did we come up with our persona? You might end up stereotyping someone into a persona that contradicts their identity just because you thought that they would fit in that specifc box.

    1. One view, then is that a problem is just an “undesirable situations” (meaning undesirable to a human). Therefore, problems are really just situations that people don’t want.

      I do agree with this quote because a lot of times, something that is one person's problem, might be another person's desire, just like the author goes on to say. A lot of times multiple people might agree that something is a problem, but that doesn't mean they aren't people who do not disagree. It become a discussion when you talk about this in a design perspective because it's like who's "problem" or "desire" do we uphold?

    1. One critique of human-centered design is that it narrowly focuses on people and their needs rather than a systems-level view of the activities that people engage in, and the multiple people and systems involved in those activities.

      This critique really made me think and I do agree with it. As someone who often can be a "people pleaser" I sometimes try to make everyone happy in a situation. However, this is not always possible. User centered design is meant to solve specific problems someone have. But what if the solution to one person's problem is the cause of another person's problem? There can be many stakeholders that are being overlooked, and in turn more problems can arise.

    1. When you rearrange your room to better access your clothes, you’re doing interior design. When you create a sign to remind your roommates about their chores, you’re doing information design. When you make a poster or a sign for a club, you’re doing graphic design.

      These examples of designing have never really crossed my mind before. We are all likely to have designed something. in our daily lives. Like the author previously said, all designs are made to solve some sort of problem. I agree with this, and also think that there are so many different problems a design could solve. That is, accessibility, aesthetics, or easier ways to store and transfer information.