12 Matching Annotations
  1. Feb 2025
    1. In practice, most people find the heuristics themselves much more useful than the process of applying the heuristics. This is probably because exhaustively analyzing an interface is literally exhausting. Instead, most practitioners learn these heuristics and then apply them as they design ensuring that they don’t violate the heuristics as they make design choices. This incremental approach requires much less vigilance.

      It makes sense that learning the heuristics and applying them naturally during design seems way more practical than doing a full analysis every time. Going step by step helps prevent major issues without making the process overwhelming. Still, a thorough evaluation now and then might catch things that get overlooked in the moment.

    1. Observation, of course, requires empirical methods. These contrast to critical methods in that they remove expert judgement from evaluation, leaving only observable phenomena in how someone interacts with a design. This has the benefit of limiting subjectivity, which can, in some circumstances, be quite wrong in its interpretations and predictions.

      That’s a solid point about how empirical methods help cut down on subjectivity. While expert judgment can be useful, relying only on observable data makes the evaluation more reliable and less biased. Still, there are cases where expert insight might catch issues that pure observation could miss.

    1. The Google search page actually accepts many other implicit inputs too. There are a variety of personalization settings, such as search history, search preferences, and even sensor input (such as your location) that it also accepts as input. The user interface doesn’t provide explicit controls for providing this input, but it is user input nonetheless. These implicit inputs contain issues of justice. For example, what harms may come by Google tracking your location when you search? For many, no harm, but what about people do not secure their accounts, and might be stalked by a violent ex, or someone in witness protection?

      I find it interesting and a bit concerning that Google gathers so many implicit inputs like search history and location without obvious user controls. While many might not experience any harm, it raises serious questions about the risks for vulnerable users, such as those with unsecure accounts who might be targeted by dangerous individuals. It shows the need for greater transparency and stronger privacy protections from tech companies to all users.

    1. Building things takes a long time and is very expensive, and usually much more than anyone thinks. Don’t spend 6 months engineering something that isn’t useful.Once you have built something, what if it doesn’t work? You’ll have done all of that building and have to throw it all away, or worse yet, you’ll try to make your solution work, even though it never will, because of the sunk cost fallacy

      I agree that building something can often take more time and money than we expect, so it's really important to validate our ideas before diving in. Spending six months on a project that might not work is a risky bet, and it's smart to be ready to cut your losses if things don’t pan out. It's a good reminder to avoid the sunk cost fallacy and focus on building solutions that truly meet real needs.

    1. When it comes to documenting and sharing your competitive analysis research, there is no “right” way to do it. Most any method and medium can work, as long as you can clearly see the comparison data points, share with your team & stakeholders, and make data-driven decisions for your design solution.

      I agree that there's no single "right" way to document and share competitive analysis research. I think it's great that the focus is on clarity and sharing data that supports informed, data-driven decisions, rather than sticking to a rigid format. In my opinion, using a method that works best for your team and stakeholders is key, as it allows everyone to understand the insights and use them effectively in the design process.

    1. There are several steps involved in developing a survey questionnaire. The first is identifying what topics will be covered in the survey. For Pew Research Center surveys, this involves thinking about what is happening in our nation and the world and what will be relevant to the public, policymakers and the media. We also track opinion on a variety of issues over time so we often ensure that we update these trends on a regular basis to better understand whether people’s opinions are changing.

      I agree that creating a survey takes several careful steps, starting with picking the topics to cover. I like how the paragraph points out that it's important to focus on current events and issues that matter to the public, policymakers, and the media. I also agree that keeping track of opinions over time is key to understanding how views change.

    1. When you’re asked to give feedback on an idea, how can you give useful, constructive feedback? In the culture of design studios, designers give feedback via critiques3,43 Irandoust, H. (2006). The Logic of Critique. Argumentation. 4 Kowitz, B. (2014). The key to happy, productive designers: Teaching your team to critique. VentureBeat. . As some have noted88 Wolf, T. V., Rode, J. A., Sussman, J., & Kellogg, W. A. (2006). Dispelling "design" as the black art of CHI. ACM SIGCHI Conference on Human Factors in Computing (CHI). , critiques are not just evaluation of designs, but collaborative deconstructions of what makes a design successful and what makes it fail.

      I agree that feedback should be more than just an evaluation, it should be a collaborative effort to uncover both strengths and weaknesses in a design. This approach encourages constructive dialogue and deeper understanding of what makes a design work or not work. Emphasizing this culture of critique helps create a supportive environment for growth and innovation.

  2. Jan 2025
    1. First, I just argued, people are inherently creative, at least within the bounds of their experience, so you can just ask them for ideas. For example, if I asked you, as a student, to imagine improvements or alternatives to lectures, with some time to reflect, you could probably tell me all kinds of alternatives that might be worth exploring. After all, you have more experience than nearly anyone sitting through lectures that haven’t met your needs, causing you to fall asleep, be bored, or be confused.

      This part of the reading is interesting because it shows how personal experience can drive creativity. I agree that students, having sat through countless lectures, are in a great position to suggest meaningful improvements. It’s a good reminder that our frustrations and experiences can lead to valuable ideas, even in areas we might not think we’re experts in.

    1. Once you have defined goals, personas, and scenarios, the final challenge is to try to explain the problem you’re solving to other people. If you can’t do this, you can’t convince them you have a real problem to solve, you can’t convince other people to help you solve it, and you certainly can’t convince a boss or an investor that you should spend time on solving it. Therefore, you’ll want to take all of the knowledge you have and try to write a simple argument that articulates the problem.

      This paragraph really shows how important it is to clearly explain the problem you’re trying to solve. I totally agree that if you can’t explain the issue, it’s tough to get anyone, like teammates, a boss, or an investor to support you. It makes me realize how important it is to have strong communication skills to make sure everyone understands the problem before jumping into solutions.

    1. Why was it so hard for him to find the headphone jack?  No one on the design team had any clue about the the challenges of finding small headphone jack holes without sight. They did, however, include a nice big label above the hole that said “Audio jack”, which of course, Tommy couldn’t see. Diebold, the manufacturer of the ATM had a wrong understanding of the problem of blind ATM accessibility. All of these show how they failed at the most basic task in understanding design problems: communicating with stakeholders.

      This paragraph really shows how important it is to include stakeholders in the design process. I agree that the design team missed the mark by not consulting blind users. Depending on a visible label for something meant to help visually impaired people is pretty ironic. It makes me wonder how companies can do a better job involving diverse groups in their designs.

    1. For example, imagine a touch screen keyboard that detects and models a user’s physical ability and mobile context, and adapts the keyboard to suit a person’s needs in the moment. Both of these paradigms respond to the inherent diversity of human abilities, needs, and contexts.

      I agree with the idea that technology should adapt to the diversity of human abilities and needs. A touch screen keyboard that adjusts to a user’s physical ability and context is a great example of how thoughtful design can make technology more accessible and inclusive. By recognizing that users have different abilities and circumstances, we can create tools that actually work for everyone, and this is an essential goal for modern technology.

    1. Seeking multiple perspectives on a problem (sometimes conflicting ones). There’s no better way to understand what’s actually happening in the world than to view it from as many other perspectives as you can.

      I definitely agree with the author that seeking multiple perspectives on a problem is crucial when designing. For example, when designing a new course in the ischool, it would be very helpful to get different perspectives from current students and instructors or even industry professionals. Conflicting ideas sometimes can generate a better design that makes everyone satisfied.