15 Matching Annotations
  1. Feb 2021
    1. In this sense, new journeys and plot twists become seen, perhaps tacitly, as invitations for improvement, and design practice is itself a continuous process of becoming.

      This is the key to having a positive mindset!

    2. Thus, journeys into the unfamiliar educate and strengthen the sojourner for future journeys

      Productive Struggle - where we learn the most

    3. Repurposing conceptual tools may also follow a syncretic pattern, in which they are critically appraised with regard to their potential utility and modified to fit with the rest of a designer’s purposes in a given project.

      Old word and new world come together! Critical Flexibility

    4. This means, for example, that while traditional approaches may sometimes be totally rejected in favor of innovations, they may also, at times, be seen as having potentials that allow them to be repurposed into new resources that facilitate new practices, even if in limited circumstances.

      Some methods are tried and true, and when introduced in a different way or used with a twist, while still innovate, are repurposed and produce wonderful results.

    5. lived and embodied rather than codified in a manual or textbook.

      Something that is a fluid process. This is how I see it.

    6. From this perspective, there is no design doctrine to be followed aside from the basic injunction to create what is most useful to students.

      I want to say that I need this type of view. I am a science person, and I do understand methods and precision and rule following, but I also understand that happen stance is where most of our great ideas come from. We need freedom and flexibility in order to make great leaps. If I am bound by too many rules, I find myself focusing on not breaking a rule and less on creating.

    7. For instance, designers may not view their experiences narratively in the moment it may be only later, after some reflection, that they are able to discern the narrative structure of their design experience or articulate that experience in narrative terms.

      It is like an autobiography. You don't generally write them as you go, it is once you realize the greatness or see the benefit of the journey that you write them.

    8. the student is viewed as a protagonist in an unfolding storyline construed as a learning journey.

      I love this concept of a story. As a learner, you create your own journey and tell your story.

    9. innovative learning in situ provides a progressing basis for improvements in designer practices, which informs how they can relate to future work, and might, in that sense, contribute to shifts in professional identity and practical wisdom over time.

      This has me wondering, how often should IDs update their work? We have talked a lot about the process, but not about a time frame. Innovative learning makes me think of something that should be revisited and revised often, specially in the realm of education and technology. If I think of it outside of this realm, and it is something a company budgets for, it may not be revisited for many years. Is that effective?

    10. This contribution is that of sojourner into the unfamiliar, or stated less metaphorically, a learner who explores and becomes familiar with situations in ways that produce the contextual (and possibly generalizable) knowledge needed to achieve a successful outcome, especially with regard to the formulation and working out of design possibilities.

      Ok, I can see your connection. I have thought from the beginning that this process is very similar to the engineering design process.

    11. frees designers from the need to innovate all aspects of their practice

      Innovations is hard work, but is that not what we should strive for?

    12. Innovative learning, on the other hand, refers to becoming familiar with unfamiliar situations that have no clear precedent for action, or with managing familiar situations in better ways, such as seeking alternative solutions to existing problems.

      This is connecting the future of learning. This is the creative and critical thinking skills that you need on the job, the flexibility. This will prepare someone to not only work immediately, but to potentially become the "future" of a company.

    13. Maintenance learning is clearly important, as it permits adaptation to circumstances using the accumulated accomplishments of others, including those of prior generations

      Going back to the flipgrid, maintenance learning is connecting the past. This is the part of learning that is occurring in the current working situation. What you need to know to jump in and begin performing tasks immediately.

    14. That is, for an activity to count as design, at least some aspect of what is to be designed must not have been previously worked out; it must be unformulated and unfamiliar in some sense; otherwise, no design efforts would be required

      Metaphor of Importance??

    15. there is little to indicate how the individual designer impacts upon or influences design. The problems that initiate design, the data that serve as evidence, the theories that justify decisions, the models that guide behavior—all of these are codified and exist outside of the designer. We are left wondering what, if anything, does the designer contribute?

      When I was reading through the different models of ID, I favored the SAM model because it did not have the strict guidelines the ADDIE models has. In a way I agree with parts of this statement. Following those guidelines and data and using coded information to create pathways appears to the outsider to remove the work of the designer. Being in the shoes of the designer, you know that isn't the case, hence the word designer. YOU are creating tons of material so that these pathways can exists and at the same time you are trying to make it as interesting as possible for everyone. That is not an easy task.