12 Matching Annotations
  1. Last 7 days
    1. There’s really nothing that can substitute for the certainty of actually watching someone struggle to use your design, but these analytical approaches are quick ways to get feedback, and suitable fallbacks if working with actual people isn’t feasible.

      I like this sentence because it recognizes both the value and the limits of analytical evaluation. The author acknowledges that while direct user observation provides the most authentic insight, analytical methods still play a vital role when testing with users isn’t possible. This balance between practicality and depth reflects a realistic approach to design research. It reminds me that good designers use every tool available but never lose sight of real human experience.

    1. Observation, of course, requires empirical methods

      I found this sentence powerful because it highlights the importance of grounding design evaluation in real evidence rather than assumption. The author emphasizes that observation allows designers to see how users truly interact with a system, revealing insights that intuition alone might miss. This focus on empirical methods encourages a more objective and reliable approach to improving design. Overall, it reminds me that true understanding in design comes from watching people, not guessing their needs.

  2. Oct 2025
    1. If we adopt the aesthetic of designs being invisible, a good design would make the inputs, state, and outputs discoverable, clear, and efficient to use

      I really like how this chapter emphasizes that designing interfaces is more than just arranging visuals, it’s about shaping how people think and act through interaction. I found the discussion about gulfs of execution and evaluation especially insightful because it highlights how easily design can confuse users if not thoughtfully constructed. Overall, this reading deepened my understanding that great interface design is about empathy, clarity, and responsibility just as much as it is about aesthetics or functionality.

    1. Designers use prototypes to resolve these uncertainties, iterate on their design based on feedback, and converge toward a design that best addresses the problem.

      I agree with this idea because it shows how important it is to view design as a process of learning rather than just building. Prototyping encourages creativity and flexibility, allowing designers to adapt based on real feedback instead of assumptions. I think this approach saves time and resources while leading to stronger, more user-centered outcomes. It reminds me that good design isn’t about getting it perfect the first time, it’s about improving through continuous discovery.

    1. Even small wording differences can substantially affect the answers people provide.

      It’s interesting how something as small as changing one word or phrase can completely shift how people interpret a question. This made me think about how often survey results in the news might be influenced by the way questions are asked, not just by people’s actual opinions. I think this shows that writing survey questions is more of a science than I realized, it takes a lot of testing and awareness to get it right. Overall, this part of the reading made me appreciate how much work goes into making surveys fair, balanced, and truly representative of what people think.

    1. understanding the landscape of solutions is crucial to the foundation of the solution you are designing.

      This idea really resonates with me because it highlights how important it is to research and analyze what already exists before creating something new. In UX design, it’s easy to jump straight into ideation, but taking the time to study competitors helps ensure that our design decisions are strategic rather than based on assumptions. By understanding what others have done, what works well and what doesn’t, we can build a stronger, more user-centered product that truly stands out.

    1. One way to avoid this harm, while still sharing harsh feedback, is to follow a simple rule: if you’re going to say something sharply negative, say something genuinely positive first, and perhaps something genuinely positive after as well. Some people call this the “hamburger” rule, other people call it a “shit sandwich.”

      This part stood out to me because it explains the importance of balancing positive and negative feedback. I like how this approach makes critique feel more like collaboration than judgment. It reminds me that being critical doesn’t mean being harsh, it means helping someone improve while recognizing what’s already good. I think this mindset makes feedback more meaningful and encourages creativity instead of discouraging it.

    1. The best way to have a good idea is to have a lot of ideas.

      I really connect with this sentence because it reframes creativity as persistence rather than perfection. Too often, I feel pressure to come up with something “brilliant” on the first try, which only makes me freeze. Pauling’s idea reminds me that even bad ideas are valuable because they push me closer to better ones. It’s a freeing perspective: creativity isn’t about being right the first time, but about showing up again and again.

  3. Sep 2025
    1. The beginning (and end) of any good design process is an impenetrable argument for the importance of what you’re doing.

      This statement really stood out to me from this reading, specifically because I think that through the whole process of analyzing and solving a problem, coming up with an argument seems like the most important part. I think that from going from a problem that you have noticed and being able to elaborate and specify how that problem is affecting a certain product/creation is a good skill to be able to have. Overall, it would be a skill that can lead to the beginning of creating a solution.

    1. Now, that doesn’t mean that a situation is undesirable to everyone. For one person a situation might be undesirable, but to another, it might be greatly desirable.

      I feel that this statement really summarizes the concept of the chapter well. It makes me connect it with several situations I have encountered where I am happy with an outcome of either a product or situation, and then I would have a friend or that would view it as a problem or something negative. It truly is surprising that it is almost impossible to create something that fully satisfies and accommodates to everyone in this world. This statement really made me realize the difficult side of designing and appreciate so far the process that designers have to go through in order to try and diversify their creations.

    1. If you’re engaging in design, how do you choose from these paradigms? If you have the freedom to choose, you have to consider your values:

      Before this reading, I have never considered the amount of thought and intention that comes with designing something. I feel the most tend to lean toward the paradigms that are more efficient in how the product works and plays out, however, I do believe that it is important to implement diversity. Not everyone is able to use a product similarly, making it very important for designers to not only think of possible situations to enhance the ability of use for everyone, but also to test it out to make sure it is efficient.

    1. I learned that design was problem solving44 Jonassen, D. H. (2000). Toward a design theory of problem solving. Educational Technology Research and Development. , and that it is design problem solving that shapes the world. After all, look around you: nearly everything in the space you’re reading this in is designed by someone, somewhere, to solve some problem.

      This statement had really stuck out to me as I have never looked at design as a way to problem solve. When thinking of design, I had just envisioned it being the task of making something look pretty and presentable. However, throughout this chapter, I have learned that it takes a lot of skill and other factors in order to create something that pleases not only you, but the others as well.