2 Matching Annotations
  1. Jul 2020
    1. To illustrate the point, I challenge you to categorize any of the following experiences - are these games, stories, or learning experiences?

      Ok admittedly, the Arcade Fire one isn't loading for me right now even though I do not have popups blocked so I'm not sure what's going on there. Do Not Track and Prove It definitely seems like they are games, stories, AND learning experiences. They all tell a compelling story, allow the user/player to interact with the content, and they're educational.

  2. Jun 2020
    1. How much learning occurs when students and teachers operate in a state of  natural default learning?

      When we're in a state of default learning, we aren't preparing ourselves for the unexpected. Sometimes the unexpected moments in learning (and teaching) are the most rewarding. I once taught Gertrude Stein's "Tender Buttons" to a group of undergraduates when I was getting my MFA and it was a struggle. It's a really difficult text that doesn't lend itself well to traditional teaching. The students were frustrated, I was frustrated, but we kept trying new things. The issue with the text is you're not really supposed to "get" it. You're supposed to connect with it on some level which the students weren't used to. Anyway, finally one student read a passage while the others closed their eyes. "What do you see?" I asked them but I really didn't think they all saw the same thing, or anything at all. Almost unanimously they all said "dust." It was such a breakthrough for all of them to realize that even though the text was difficult, and didn't seem to make any sense, they all connected with it in this way. There was no mention of dust in the passage, the passage was about stamps, so it was amazing to all involved that this word came up. The students literally cheered. For just a moment, it felt like default learning was broken.