▶Bring Your Own Device is a term used to describe schools or classrooms that let students use a personal device like a cell phone or tablet for learning purposes.
This makes me wonder what kind of schools are going to use this kind of technology.
▶Bring Your Own Device is a term used to describe schools or classrooms that let students use a personal device like a cell phone or tablet for learning purposes.
This makes me wonder what kind of schools are going to use this kind of technology.
One way to stay consistent sharing content with families is to identify times of the week, month, or school year when you’d like to send scannable technology home. This could include weekly homework sheets that include QR codes linked to video tutorials or a letter to parents at the beginning of a new unit with videos to watch at home. Picking out which moments in the school year work best for sharing content can help you make a plan for scannable technology integration.
Doing this does require extra work to make sure parents know how to use this kind of technology.
The work students do in your classroom should have a clear sense of purpose. Students should understand why they are doing something and feel compelled to complete a task. You can help students cultivate a sense of purpose for the work they do by identifying and establishing authentic audiences.
The key word: "purpose".
If you distribute a set of newspapers to your class, there is always the risk that students will zero in on an article that’s not exactly school friendly. The same is true with using digital devices in the classroom—you may have students more interested in visiting an inappropriate website or texting instead of scanning with their phone. Setting clear expectations and consequences for students is a must in any classroom. Anticipate any issues that may arise and be proactive whenever possible. Although these are valid concerns, they shouldn’t get in the way of designing and facilitating engaging lessons for your students.
This information is a good reminder that its important to make meaningful lessons with room for error so there is room for growth.
▶Students should have exposure to a text presented on digital devices. Reading on a tablet or screen is an important 21st century skill. Connecting reading materials to QR codes or AR triggers can provide students easy access to digital text.
This makes me wonder what the percentage is of actual textbook's is.
You can connect a picture you’ve found online to a QR code. First, right-hand click with the mouse or touchpad on your computer and select the “copy link” option. Then, paste the link into a QR code generator. Now when you scan the QR code the picture will pop up, not the entire webpage.
Having pictures be scannable will allow us to be more creative with the way we do our teaching.
In the app store for both iOS (Apple iPad and iPhone) and Android devices there are a handful of augmented reality apps. A search for “augmented reality” will give you plenty to choose from. When searching for AR apps keep in mind some are designed specifically for educational use, others can be tailored to classroom content, and some may not be appropriate for your students.
It was interesting to learn about AR apps. These are things that remind me of why we should be careful with kids using different applications and make sure they use apps that are going to be beneficial for their growth and they aren't just another app that is going to drain their brain cells.
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This is very helpful when thinking about how online school can be improved. In literature classes it would be useful for teachers to know that students can rely on these codes if they have technology that will allow them to read all together at the same time.
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Reading into what goes on behind the scenes of these kind of applications is interesting especially since its something so "casual" that people just have now a days. This point about how the code has to work in the roughest circumstances is important to keep in mind when we think about how many there are. Its crazy because there are so many so it makes me wonder how much work and time goes into making one since they all look very similar but of course are very different. It also makes me wonder if there are only certain machines that can read these kinds of codes?
People do not necessarily learn better from a multimedia lesson when the speaker’s image is added to the screen.
I'll keep in mind that whether or not the presence of the creator doesn't really matter.
People learn better when the narration in multimedia lessons is spoken in a friendly human voice rather than a machine voice.
I will make sure I narrate it versus relying on a technique from online
People learn better from multimedia lessons when words are in conversational style rather than formal style
I will make the tutorial a story versus making it super formal.
– People learn better from words and pictures than from words alone.
I will make sure to keep the webinar graphic and insert images that will stick in peoples head and do research on what kind of images are better captured in our brains so that they work as a photographic memories.
People learn better from graphics and narrations than from animation and on-screen text.
I will insert more graphics than anything, but I will make them simple and not animated.
People learn better from a multimedia lesson when they know the names and characteristics of the main concepts.
Before the training, I will make a list of vocabulary words they should be familiar with.
People learn better from a multimedia lesson is presented in user-paced segments rather than as a continuous unit.
I will make a webinar self-paced so that people can take their time and take it at their own level of comprehending, that way they'll get the most out of it
People learn better when corresponding words and pictures are presented simultaneously rather than successively.
When two events are mentioned they will be related with each other and also within similar time frames.
People learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen.
When finding words, I will keep them simple and small so that they fit close together and I can make the font bigger
People learn better from graphics and narration than from graphics, narration and on-screen text.
If I am using on-screen text I'll keep in mind that I shouldn't mix the three for best learning results.
People learn better when cues that highlight the organization of the essential material are added.
I will make sure to make things that make up the organizations culture very clear
Coherence Principle – People learn better when extraneous words, pictures and sounds are excluded rather than included
I would keep my module simple and easy to read.