7 Matching Annotations
  1. Mar 2025
    1. In the realm of UX design, practitioners will often develop personas and scenarios to provide design context.

      This is very intrigueing - personas and scenarios, when grounded in activity theory, move beyond simple representations of learners. I’m curious now ,so how might this approach shift the way instructional designers traditionally conduct front-end analysis? It seems like using activity theory forces us to ask deeper questions about learners’ environments, relationships, and challenges that we might otherwise overlook. Very interesting indeed.

    2. Activity theory includes multiple LXD implications for designers of learning environments. First, activity theory as applied to LXD details explicit constructs important to the learning context, in juxtaposition to approaches that might focus more on a content-driven approach to learning design (e.g., flipped classroom). Rather than viewing content as a body of knowledge to be transmitted to the learner and subsequently attained, the cultural constructs of activity theory describe the broader context in which knowledge construction takes place. It follows that understanding this phenomenon requires one to critically consider the artifacts and technology that mediate that learning process (Kaptelinin & Nardi, 2018; Yamagata-Lynch, 2007) and how those constructs are situated and interoperate within elements of the activity system.

      Being that this whole section and its connection to what I found in the Activity System Diagram (Figure 1) really helpful; in visualizing how the subject, tools, object, and outcome are all interconnected. It was interesting to see how community, rules, and division of labor fit into this framework. It made me realize how complex and dynamic a single learning activity can be when placed in a real-world context. Reading along this idea made me realize how activity theory really pushes learning designers to think beyond just content delivery. Instead of focusing only on “what” is being taught (like in a flipped classroom), activity theory emphasizes the how and why of learning within a broader context. Figure 1 helps me visualize this shift, it’s not just about the subject using a tool to reach an objective, but also about the underlying rules, the community involved, and how the labor is divided. That whole system shapes the learning experience in ways a content-driven model might miss.

    1. In this way, learning is a process that involves change in knowledge; it is not something that is done to learners but instead something that learners do themselves (Ambrose et al., 2010).

      This statement made me pause for a second and think about how often instruction is designed for students without really considering how they engage with the content. How can we better facilitate environments where learners feel ownership over their learning process? Maybe experience mapping could be a practical answer here. Will continue with reading on and see.

    2. It is often stated that if you want to know a person, you must walk in their shoes. This idiom captures the goal of a learner analysis by helping us figuratively walk in someone’s shoes and come to understand them more deeply. One way to do this is through personas

      I found it very cool that personas are built from real data but presented as fictional characters. I have honestly never thought this as a thing to do so it has really caught my attention. Seeing the sample persona charts in Figures 1-4 helped me understand how these profiles can truly shape a learner-centered course. l definitely referred back to these visuals when I built mine for this weeks assignment.

    3. When conducting a learner analysis, a collection of learner information will help develop a positive learning environment.

      This worksheet is super helpful and in a previous assignment that ties this - it breaks down demographics like age, educational level, internet connectivity, and access to technology. For the purpose of my background in HR - I like how it gives a structured way to start gathering learner data without making assumptions. It’s something I could see myself using as a template in future training planning for HR.

    1. (Dotan et al., 2009). Kouprie and Visser (2009) summarize an empathic design approach as a deep understanding of the user’s circumstances and experiences which involves

      The use of Kouprie and Visser’s four-phase empathy framework - discovery, immersion, connection, and detachment really stood out to me in this read here. I hadn’t thought about how structured empathy can be in design. It made me wonder that If designers didn’t follow this process step by step, would they still develop the same depth of understanding about the learners? I think without that intentional "stepping in and stepping out," some empathy might get lost or become surface-level.

    2. Guided by the persona literature (Nielsen, 2012; Vestergaard et al., 2016; van Rooij, 2012), we gave each persona a name and had IDs select an image to represent each persona. Neilsen (2012) maintains that images evoke empathy of real people in real situations. Therefore, we described Crystalle, Geoff, Jamie Ann, Malcolm, Mary, and Robert in contexts that said something about their everyday life. IDs then searched for images that showed personas in their situation.

      Read about the six personas which include Crystalle, Geoff, Jamie Ann, Malcolm, Mary, and Robert and I found it really helpful that the designers selected actual images to represent each persona. I think seeing a visual along with a detailed narrative makes the persona feel more like a real person and helps me better connect with their background and learning needs. This small design choice adds so much emotional weight to the process.