15 Matching Annotations
  1. Oct 2023
    1. This finding points out that highly self-identified female gamers feel heartily satisfied for being a woman thereby refuting claims that femininity does not go together with being a gamer

      When it comes to identity, femininity and gaming are not opposites.

    2. pointed out that stereotype threat impairs women’s game play and play experience in terms of heightened emotional strain and troubled skill perception.

      Has actual in-game effects based on gender.

    3. such as women in math

      Multidisciplinary

    4. Many studies have indicated that women crossing gendered playing lines are frequently experiencing discrimination in terms of misogyny or marginalization (Bertozzi, 2008, Consalvo, 2012, Jenson and de Castell, 2013, Kuznekoff and Rose, 2013).

      Multiple sources indicate that women are often facing misogyny or marginalization in gaming based on their gender.

    5. When someone is seen as ‘non-prototypical’, such as female players, the positive distinctiveness and homogeneity of ‘being a gamer’ could become threatened

      Gaming is often associated with masculinity, so when women enter the space, men who associate gaming with masculinity feel threatened because they fear the culture becoming "feminized."

    6. identity structure of female players is little overlapping forcing them to negotiate complex subject positions

      The idea that a woman can only be one or the other is prevailing. That being a gamer invalidates her femininity.

    7. The gaming industry played an important part in this process by creating, marketing and thus reproducing its products in light of a predominantly male audience

      Provides one explanation for the exclusion of women in gaming spheres and culture.

    8. implying that they result from sociocultural processes

      What sociocultural processes are at play in terms of self-identification in a space that is often hostile towards women? Sociocultural - Social cultural factors influence the feelings, attitudes, values, beliefs, and interactions of a population group

    9. This large-scale survey study, however, explores the relative importance of threat perception and gender identity as determinants for gamer identification2 with an exclusive focus on female playing audiences.

      In a nutshell: "This study explores the relevance of threat perception (feeling threatened by a male-dominated space) and gender identity on women identifying themselves as a gamer.

    10. However, to our knowledge, no study has empirically investigated why women do or do not attribute a gamer identity to their selves and how this relates to their experiences with threat and stigma.

      Is there a similar study like this about men and their self-identification of being a gamer to compare to?

    11. #GamerGate,

      Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. (wikipedia)

    12. This has led to the cultural belief that gamer identity is intrinsically tied to masculinity creating a relatively intimidating environment for players who do not meet this criterion

      This creates a relatively intimidating environment for females because it is an environment where they have to prove themselves as capable or worthy. The act of casual gaming is often stigmatized when it is women playing them because it is perceived as fake or easy.

    13. The present study fills this gap by examining how female players express a gamer identity and how this relates to perceptions of threat and stigmatization.

      This is the researcher's main reason for writing the article. I can use this for researching my anthropology question, "What is gamer culture and how has it changed since its emergence?" because the researcher has examined the place of self-proclaimed female gamers within the sphere. I will discuss it as a sub-culture within gamer culture.

    14. resulting in a low gamer identity profile

      The fact that women seem to stand outside of gamer culture is likely a result of male discrimination as mentioned in the highlight. I am curious about how gaming became a male-dominated space and how that has changed.

    15. different gender dimensions

      I was not aware of this: Gender Dimensions - body, identity, social