1,004 Matching Annotations
  1. Nov 2015
    1. our goal isnotto provide causal explanations of transfer between videogame play and other life activities, but rather to provide a set of careful descriptions of how“in-game” activity is tangled up with activity “in-room,” and in the wider worlds of activitythat young people inhabit.

      I like thinking of this game play as "tangled up with other cultural practices." I see this as multisited work, and actually helps me understand the interconnectedness of multisited work better.

  2. Oct 2015
    1. “guided participation.” Guided participation has a dualmeaning: It emphasizes how adults help to structure children’s developmental tra-jectories and also the active participation by children in these processes.

      Clear definition of "guided participation" - refers to both the role of the adult or teacher and the active participation of the learner

  3. Sep 2013
    1. (1) the speaker's power of evincing a personal character which will make his speech credible (ethos ); (2) his power of stirring the emotions of his hearers (pathos ); (3) his power of proving a truth, or an apparent truth, by means of persuasive arguments (logos )