unfamiliar—that is, a metaphorical Journey in which designers move into unchartered territory by attempting to formulate what hasn’t yet been formulated.
Head Scratcher: using this simple explanation of "unfamiliar" we can see that it is difficult to navigate through territory that has not been properly formed yet or mapped out.
How do we move forward as Instuctional Designers into the future of Education and Instruction?
My best efforts so far have been to never be afraid to try new models or technology to lead your instruction.