37 Matching Annotations
  1. Apr 2025
  2. Aug 2024
    1. it's evolution of this state of this Quantum state in hilber space which then will allow us to compute the probabilities of what you might measure in space and time it will not tell you generally what you will measure he only tells you the probability what you can measure and that's crazy in a sense right because classical objects you can actually described trajectory so that at any point in time you can tell position momentum and so on but not for Quantum Quantum system so so this fundamental difference will will see that is essential to describe why the Consciousness and Free Will must be must be Quantum phenomena

      for - consciousness - quantum explanation depends on - difference between - quantum physics - and classical physics

      consciousness - quantum explanation depends on - difference between - quantum physics - and classical physics - quantum state evolves in Hilbert space - enables computation of probabilities of what one measures in space-time - but doesn't tell you what you will measure - This difference is critical for describing consciousness as a quantum phenomena

    1. it's about concentration prioritization and drifting away and doing something different

      for - neuroscience - ideation depends on three different brain functions and brain areas - concentration - prioritization - and drifting away

      neuroscience - ideation depends on three different brain functions and brain areas - concentration<br /> - frontal area of brain - prioritization and - deep inner part of the brain - drifting away - back part of the brain

  3. Jan 2024
    1. bugzilla has had the concept of one or more ticket(s) blocking another for quite some time. We used that for over ten years before switching to GitLab and it is a feature I miss. A dependency tree between issues enables planning and workflow. This is can be seen as related to issues boards in that blocked issues should not be able to move ahead until the blockers are at least implemented perhaps reviewed.
  4. Nov 2023
  5. Oct 2023
  6. Sep 2023
  7. Aug 2023
  8. May 2023
    1. Stop to think about "normal app" as like desktop app. Android isn't a desktop platform, there is no such this. A "normal" mobile app let the system control the lifecycle, not the dev. The system expect that, the users expect that. All you need to do is change your mindset and learn how to build on it. Don't try to clone a desktop app on mobile. Everything is completely different including UI/UX.

      depends on how you look at it: "normal"

  9. Nov 2022
  10. Sep 2022
  11. Jan 2022
  12. Oct 2021
  13. Jun 2021
  14. Apr 2021
  15. Feb 2021
  16. Dec 2020
  17. Nov 2020
  18. Oct 2020
    1. Looks like the problem is that debounce defaults to waiting for 0 ms ... which is completely useless!

      It would be (and is) way to easy to omit the 2nd parameter to https://lodash.com/docs/4.17.15#debounce.

      Why is that an optional param with a default value?? It should be required!

      There must be some application where a delay of 0 is useless. https://www.geeksforgeeks.org/lodash-_-debounce-method/ alludes to / implies there may be a use:

      When the wait time is 0 and the leading option is false, then the func call is deferred until to the next tick.

      But I don't know what that use case is. For the use case / application of debouncing user input (where each character of input is delayed by at least 10 ms -- probably > 100 ms -- a delay of 0 seems utterly useless.

    1. trusktr herman willems • 2 years ago Haha. Maybe React should focus on a template-string syntax and follow standards (and provide options for pre-compiling in Webpack, etc).

      Well anywho, there's other projects now like hyperHTML, lit-html, etc, plus some really fast ones: https://www.stefankrause.ne...

      React seems a little old now (and the new Hooks API is also resource heavy).

      • Share ›  Michael Calkins trusktr • 4 years ago • edited That's a micro optimization. There isn't a big enough difference to matter unless you are building a game or something extraordinarily odd.

      • Share › −  trusktr Michael Calkins • 2 years ago True, it matters if you're re-rendering the template at 60fps (f.e. for animations, or for games). If you're just changing views one time (f.e. a URL route change), then 100ms won't hurt at all.

  19. Jul 2020
  20. May 2020