10 Matching Annotations
- Nov 2022
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github.com github.com
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2 • 3 = 6
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github.com github.com
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Ideally we could use Unicode, 3 2 1 ~ 3 2 1 ≃
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- May 2021
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github.com github.com
- Mar 2021
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github.com github.comd3/d31
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To the consternation of some users, 3.x employed Unicode variable names such as λ, φ, τ and π for a concise representation of mathematical operations. A downside of this approach was that a SyntaxError would occur if you loaded the non-minified D3 using ISO-8859-1 instead of UTF-8. 3.x also used Unicode string literals, such as the SI-prefix µ for 1e-6. 4.0 uses only ASCII variable names and ASCII string literals (see rollup-plugin-ascii), avoiding encoding problems.
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- Jul 2020
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amp.dev amp.dev
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The above errors can be resolved by simply adding the ⚡attribute to the <html> tag like so: <html ⚡ lang="en">
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en.wikipedia.org en.wikipedia.org
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the overloaded operators ¬, =, ≠, and abs are defined
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en.wikipedia.org en.wikipedia.org
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Most of Algol's "special" characters (⊂, ≡, ␣, ×, ÷, ≤, ≥, ≠, ¬, ⊃, ≡, ∨, ∧, →, ↓, ↑, ⌊, ⌈, ⎩, ⎧, ⊥, ⏨, ¢, ○ and □) can be found on the IBM 2741 keyboard with the APL "golf-ball" print head inserted; these became available in the mid-1960s while ALGOL 68 was being drafted. These characters are also part of the Unicode standard and most of them are available in several popular fonts.
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