2 Matching Annotations
  1. Feb 2021
    1. Future media and technologies – including what happens when virtual reality and augmented reality, for example, are combined with accelerated computational power – could amplify this angelic tendency, says Miroshnichenko, and bring about a new kind of “augmented humanity”. “Now we are about to totally live inside our latest medium. Almost all our activities are already there. Humankind is resettling from biological bodies into the digital body.”How, ultimately, media and technology affect us all – and the degree to which human nature is remoulded and redefined by our ‘tools’ – is open to debate. And that’s McLuhan’s point: “The central purpose of all my work is to convey this message,” he told Playboy magazine. “That by understanding media as they extend man, we gain a measure of control over them.”

      米罗什尼琴科说,未来的媒体和技术——包括虚拟现实和增强现实等与加速的计算能力相结合时发生的事情——可能会放大这种天使般的趋势,并带来一种新的 "增强人类"。"现在,我们将完全生活在我们最新的媒介中。我们几乎所有的活动都已经在那里了。人类正在从生物体重新安置到数字体。"

      最终,媒体和技术如何影响我们所有人——以及人性在多大程度上被我们的 "工具 "重塑和重新定义——有待商榷。而这也是麦克卢汉的观点:"我所有工作的核心目的是传达这个信息,"他告诉《花花公子》杂志。"通过理解媒介对人类的延伸,我们获得了对它们的一定程度的控制权。"

    2. “Electronic media cancelled the physical time and space limitation for humans to be present at events. Digital media advanced this new quality of human beings even more, they make time elastic, which is impossible in physical reality. In video games, a player can slow down, stop, reverse, repeat time. Resurrection becomes everyday routine for video game players, who save and restart their digital selves, and for social media users, who can delete and restore their profiles.”

      "电子媒体消除了人类出席活动的物理时空限制。数字媒体进一步提高了人类的这种新素质,它们使时间变得有弹性,这在物理现实中是不可能的。在电子游戏中,玩家可以减速,停止,倒退,重复时间。对于电子游戏玩家来说,‘复活’成了他们每天的例行公事,他们可以保存和重启数字自我,也可以删除和恢复自己的资料。"