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  1. Oct 2022
    1. This is a battle over not just entertainment but identity: who gets to be called a gamer, what gets to be called a game and who gets to decide.

      I think this is an interesting parallel to the story telling medium and digital humanities. The question being what gets to be considered as a story? Here they are arguing what mediums, people, and situations are needed to be qualifiable as a gamer, similarly to how people labeled paper back novels, vinyl's, and CDs as the only 'authentic' way to tell a story,