I find this statement is very parallel to storytelling in a digital medium. As this question of ‘what isn't and is a video game’ is already being asked with storytelling.
Different types of art, like video games, are becoming much easier and more accessible to people because of rapidly advancing technology. However, this new method of creating video games may appear disheartening to those who have studied, worked hard, and attended school for it, as if all the effort they put into learning their craft has been abruptly overtaken by a new programme.
This is how I feel as an artist given the increase in stunning AI-generated image artwork. Why spend hours creating something when a cutting-edge piece of digital technology can create an original image that's arguably better looking than my art in only a few seconds? I believe that as new digital storytelling technologies are created, adapting to them seems to be the only viable course of action. Changing similarly to how people went from writing by hand, to a laptop. Digital technologies are made to arguably make our lives easier.
As it may help in maintaining humanity and its narratives within a digital medium, I believe the value of digital humanities will increase in the future. Knowing that our mediums were developed with intent is, in my opinion, one way to preserve their "authenticity" as we go forward in the digital realm. Regardless of whether you use Twine or another technology that saves time, your intent will still be apparent in the finished product. Instead, artwork created by AI or other machine learning software is based on keywords and lacks the same level of intention as a human artist.