3 Matching Annotations
  1. May 2018
    1. One could argue that perhaps what we see in this history is not the creation ofobjects as an ontological element but rather the development of a language to such alevel of complexity that it is finally able to describe objects that already exist in theworld outside of language. Against this objection, it must be noted that what we witnessin this history, what drives it forward, is the difficulty of relating language to world,whether it is a simulated world or a new world of computer graphics. Moreover, theexamples presented here and in the textbooks and manuals for object-oriented pro-gramming demonstrate the often-difficult art of defining the objects that will constitutea given system
    2. Thus, the digital object ossifies out of two histories, one virtual and another visual.Within computation, the object arises out of a desire to create a model of the worldwithin the computer but at the same time out of an attempt to create a whole new visualworld native to the compute
  2. Sep 2017
    1. That “hackers” can model beneficial process disrupts the often presumed subversive nature of hacking as much as it does easy assumptions about a Foucaultian notion of governmentality. Prototypes act as working evidence to lobby for changing government process, particularly those that improve digital infrastructure or direct communication with citizens. The capa-bility of code to act as a persuasive argument has long been noted, and modeling can produce charged debates about the very meaning of “civic.”

      [...] On a level of hackathons, prototypes can be speculative (Lodato and DiSalvo, in press) rather than an “outcome,” revealing conflicting notions of “civic tech” (Shaw, 2014).

      Nuestro enfoque ha estado centrado más en la modelación, que es requerida para la visualización, pero también en la idea de construir capacidad en la infraestructura y en la comunidad, lo cual va más allá del prototipo volátil, que se abandona después.