Something that is both bothering me about Whyville and interesting to me in terms of our other readings is the focus of the game on creating or changing the "faceparts" of the avatar. It bothers me for reasons Raquel mentioned earlier about "preparing them" (or i might say "figuring them into" a world that values beauty and perfection above a lot else. But it is also a really interesting take on Ma and Munter's idea of editing space. Maybe this is a stretch, but I am subbing out "spaces" in the sense of where we interact or "are" with the avatar - thus the player - who gets edited but also does the editing. Maybe it's too weird and doesn't work, but it seems like the player would be impacted and impacting their experience of the world at the same time.