- Mar 2025
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www.news24.com www.news24.com
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About 85% of Iscamtho utterances from children in my large corpus of data occurred in the street, but 15% occurred in the house, yard or the backroom. Some occurred at the spaza shop. Even when under the care of their grandmothers, children faced no risk to be disciplined for using Iscamtho, but they will naturally tend to avoid using it when addressing their grandparents, parents or any other adult they respect
Statistic of Iscamtho /Proven stats
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However, criminals also spoke Tsotsitaal, an Afrikaans kind of slang, with heavy influence from Tswana and later Zulu. Both slangs were then used by youngsters. "Between the 1960s and 1970s, especially with the rise of political resistance among Soweto youth, Tsotsitaal was abandoned due to a large reject of Afrikaans," he said. "As the practice of urban slang was generalised, the youth turned to Iscamtho to replace Tsotsitaal. I have testimonies of Sowetan speakers above 60-years-old who claim Iscamtho was already used by their fathers at home."He said the term Iscamtho was derived from Xhosa ukucamtha ‘speak volubly’, although some scholars saw its origin in the Zulu ukuqamunda.
Background information on my research
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Origin of IscamthoHe said what was now called Iscamtho, started as slang used among a small criminal group before World War I. By the 1920s that slang, known as Shalambombo among Nguni criminals, had spread to a large part of the Witwatersrand criminal community.
Origin of Isamtho
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"I was then interviewing young adults to understand their experience of multilingualism and it became clear they considered the mixed urban language to be their native language, with Iscamtho being a full part of it."
qualitative research
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"In 2007, I enrolled for [a master of philosophy degree] in African Studies at the University of Leiden, Netherlands. As part of this curriculum, I came to Soweto for six months field research in White City [Jabavu].
Citation for my reseach
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uwaterloo.ca uwaterloo.ca
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References Farzan, R., DiMicco, J. M., Millen, D. R., Dugan, C., Geyer, W., and Brownholtz, E. A. (2008). Results from deploying a participation incentive mechanism within the enterprise. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 563–572. Landers, R. N., & Landers, A. K. (2015). An empirical test of the theory of gamified learning the effect of leaderboards on time-on-task and academic performance. Simulation & Gaming, 45(6), 769-785. Vandercruysse, S., Vandewaetere, M., & Clarebout, G. (2012). Game-based learning: A review on the effectiveness of educational games. In M. M. Cruz-Cunha (Ed.), Handbook of research on serious games as educational, business, and research tools (pp. 628–647). Hershey, PA: IGI Global.
Reference list
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Game elements and their pedagogical role Most games feature elements such as rules, goals, interaction, feedback, problem solving, competition, story, and fun (see Vandercruysse, Vandewaetere, & Clarebout, 2012). Though not all of the elements are needed to successfully gamify a learning activity, carefully selecting those elements that help meet the learning objectives of the course can be useful. The pedagogical value of game features often associated with gamification are discussed below.
Game Mechanics
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GOBLIN (Games Offer Bold Learning Insights Nowadays) Education.
I should do research about this .
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elearningindustry.com elearningindustry.com
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Overcoming Difficulties With Gamified Education While gamification in education has many advantages, it is not without its drawbacks. Among the most common roadblocks are: Design and implementation. To create effective gamified educational content, rigorous preparation and consideration of learning objectives are required. A badly planned gamification strategy can lead to distractions or superficial engagement, which defeats the objective of improving learning. Evaluation and assessment. Measuring the efficiency of gamified learning experiences can be difficult. Traditional assessment methods may not always capture the entire breadth of skills and information acquired by pupils through gamified activities. Accessibility and inclusivity. It is critical that gamified educational platforms be available to all students, especially those with impairments or limited access to technology.
Design part and implementation ,Color theory,fonts
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The Advantages Of Gamification In eLearning
advantages of gamifaction
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The importance of gamification in human resources Top Gamification Statistics of 2020: Next Level Gaming The Influences of Emotion on Learning and Memory IS GAMIFICATION EFFECTIVE: THE NEUROSCIENCE OF GAMIFICATION IN ONLINE LEARNING Game-Based Learning vs Gamification 10 Examples of Gamification for Employee Engagement 25 Insightful Gamification Stats, Facts, & Trends for 2020 HOW DOES GAMIFICATION AFFECT THE LEARNING PROCESS?
Sources i can visit for more information and get proper reference.
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How do I design my learning game effectively? Generally speaking, a learning game includes three things: a defined goal, a set of rules, and a way to earn points. Ideally, it would also involve some sort of engagement from the user, and be easy to comprehend while staying relevant to your end topic.
How question,why .
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Who invented gamification, and when did it start? Nick Pelling, computer programmer and investigative writer, coined the term "gamification" in 2002
History of gamification
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Did you know? Employees who participate in gamification are 50% more productive and 60% more engaged.
Proven statistic
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ome examples could be the following:
Precedence of Design practice .checking existing games and study them ,what have they done and what can i improve and also incorporate in my game.
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Game-based learning makes games a part of the learning process. It is an instructional method where students learn specific skills or knowledge from playing an actual game. This type of learning takes educational content and transforms it into a game that students can play. On the other hand, gamification only makes use of game elements in a non-game context to enhance content comprehension and promote better retention of information
Difference between Game-Based leaning & Gamification
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elements such as background, characters, plot twists, and more.
Game mechanics or what to consider when making a game ,PlotTwist,Music,Characters(Villain ) ,Obstacles ,anti hero
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Hippocampus
What is Hippocampus? part of the brain that controls the amount of information we recall or remember .
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CAGR
Meaning of GAGR
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In our modern world, technology is naturally a driving force behind learning and the development of curricula. To achieve better results from learners, today’s educators are increasingly utilizing cutting-edge digital tools and strategies in their teaching methods. Gamification for learning is one of these strategies used increasingly by teachers around the world. Using gamified elements can positively impact student engagement and collaboration, allowing them to learn more efficiently as a result.
The importance of the technology and how it naturally drive force behind learning through development of curricula.
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Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels Improving knowledge retention Better learner engagement through social mechanisms like badges, points, or leaderboards
Gamification Definition and what are advantages over traditional learning approach .how does it improve knowledge and better learning engagement through social mechanism like badges ,points or leaderboards
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Gamification For Learning: Strategies And Examples
I need to take a look at gamifaction for my elective outcome.and do research into existing language games.
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