164 Matching Annotations
  1. Jan 2022
    1. Organic compounds not previously found in nature were identified, such as the twining of plant and animal DNA—the calcium and phosphorus of antler marrow fused with urushiol, the oil secreted by poison ivy; bird feather keratin threaded with chlorophyll, pine sap, and squirrel hair follicles; the glossy chitin of a southern pine beetle’s carapace threaded with white-tailed deer hair; human semen in mosquito proboscises; human teeth with Virginia creeper root fibers

      Boundary transgression. Human-animal, organic-inorganic

  2. Oct 2020
    1. He helped to develop new tools for moderators that can automatically blur out faces in disturbing videos, turn them grayscale, or mute the audio

      Classic Silicon Valley: imagining the solution to problems created by technology is...(wait for it) more technology.

    2. Legos and encourage him to play with them to relieve the stress as he worked. Speagle built a house and a spaceship, but it didn’t make him feel better.

      This kind of on-the-job therapy is laughable and despicable. A bucket of Legos?

    3. Speagle was put onto the production floor, a manager told him he and a colleague would be reviewing graphic violence and hate speech full time

      This bait and switch is like a metaphor for social media in general

    4. individual contractors in North America make as little as $28,800 a year. They receive two 15-minute breaks and a 30-minute lunch each day, along with nine minutes per day of “wellness” time

      white collar service economy workers

  3. Aug 2020
    1. Examining power means naming and explaining the forces of oppression that are so baked into our daily lives—and into our datasets, our databases, and our algorithms—that we often don’t even see them.

      What "examining power" means

  4. Mar 2019
    1. open-source licenses replacing or standing in for the idea of being critical or thoughtful.

      Open source washing - using open source as a stand in for truly thinking about culture, IP, accountability, etc.

    1. Society is always in flux, and the designer can’t predict how various political, social, and economic systems will come to blunt, augment, or redirect the power of the tool that is being designed

      Worth talking about in class

  5. Feb 2019
    1. People still want to use technology for detecting and communicating with ghosts, though the preferred gadgets have evolved into electronic voice phenomena (EVP) recorders and geophones.

      Like the ghost-detecting apps for smart phones.

    2. the spirit phone’s unbelievable promise invoked technologies like the telegraph and air flight, which were both seen as impossible until proven otherwise

      Reminds me of Arthur C. Clark's "third law" that any sufficiently advanced technology is indistinguishable from magic.

    3. In 1920, the inventor shocked the public when he told American Magazine: “I have been at work for some time, building an apparatus to see if it is possible for personalities which have left this earth to communicate with us.” 
    4. He theorized that like our bodies, our personalities have a physical form, made of tiny “entities” similar to our current view of atoms. He thought these entities might exist after humans passed aw

      How similar to Be Right Back is this, or the idea promoted int the Augmented Eternity startup?

    1. He sees it as one way of leaving a legacy—a way to keep contributing to society instead of fading to black

      What’s wrong with this line of thinking? How does this diminish our legacies?

    2. With enough data about how you communicate and interact with others, machine-learning algorithms can approximate your unique personality

      But how much of our personalities are unarticulated? And don’t the hidden anxieties, fears, and desires influence us in ways you can’t pin down?

  6. Oct 2018
    1. Waiting icons make us willing to wait longer — three times as long as designs with no visualization to indicate something is happening behind the scenes.

      Icons make waiting more tolerable.

  7. Sep 2018
  8. Jan 2018
    1. When things were going smoothly, this friend said nothing. When things break, race comes up. We learn making from breaking. Racism hovers in the background when things are working, which is how race can come up so quickly, when things stop working.

      The phrase "racism hovers" was quoted by Tara McPherson in her #MLA18 talk.

  9. Oct 2017
    1. black reaction GIFs have become so widespread that they’ve practically become synonymous with just reaction GIFs.

      It does feel that way. Wonder if there's a way to quantify it in order to prove it empirically.

    1. Pick a meme, any meme, conceived or co-opted by Black social media — I’ll show you a meme that worms its way toward respectability political rhetoric, with misogynoir at its core.

      We should test this claim out in class

  10. Sep 2017
    1. Streaming is a tech-nology that allows content providers to “keep” the file

      It occurs to me that just the general idea of streaming (as opposed to downloading) could serve as a topic for a Snapchat Research Story.

    2. more than 80 percent of Netflix’s data traffic is served from the local Internet service provider’s data center, saving the company transit, transport, and other upstream scaling costs.
    3. this insurance built into the design of data centers

      Something to think about: data centers are designed precisely to withstand activity that could crash their operations. They are built with accidents in mind.

    4. persuasive designs: as artifacts that aim to steer user be-havior and attitudes in an intended direction while constraining others

      So what practices and attitudes do data centers encourage and what practices and attitudes do they discourage?

    5. in order to understand how control is exerted through media infra-structure, it’s rather naïve to simply ask who owns it

      This was the question traditionally asked of media organizations. Like, how does NBC exert power? Let's see who owns it! (GE)

    6. even more beautiful because of the giant data center in the picture.

      I wonder if students can find other examples where the vast infrastructure of the web has been aestheticized?

    7. “boring backstage elements”

      Honestly, this is a concern I have teaching this material: that students will simply find it boring. Who wants to learn about where their iCloud photos actually reside?!?

    8. toward the notion of transparency, all while working to conceal or ob-scure less picturesque dimensions of cloud infrastructure.

      The suggestion is that by appearing to make the cloud transparent, these companies actually obscure it.

    9. “politics of artifacts”:

      This is a reference to a hugely important article by Langdon Winner called "Do Artifacts Have Politics?" In it, Winner argues that technology is never neutral, that there are in fact embedded politics in almost all forms of technology.

    1. Of the millions who have witnessed its effects, there is perhaps not one hundred who have any idea of the principles upon which it is constructed, and of the mode in which those effects are produced.”

      Ditto with the iPhone...

    2. He felt betrayed, “deceived into believing that what he saw was at least the shadow of something real and beautiful, when in truth it was only a delusion.”

      Sounds like what we might say if we took apart an iPhone!

  11. Jul 2017
    1. participants spent almost 40 minutes out of every 100-minute class period using the internet for nonacademic purposes

      There'll be times when I explicitly say, pull out your laptops if you have them, and we use them in class. And other times I explicitly say, close your screens. Either way, this stat here is well worth sharing with students at the start of the semester.

  12. Apr 2017
    1. Vidding, she explains, "is a form of grassroots filmmaking in which clips from television shows and movies are set to music" such that the images are read through the interpretive lens of the song

      Definition of vidding

    2. viewing remix as a digital speech act would rid of us terms like appropriation and recycling, which suggest the primacy of an original author or text

      Kuhn's wants to fight back against the tendency to view the original/source as "better"

  13. Mar 2017
    1. We carry personal computers in our pockets—nothing could be more decentralized than this!—but have surrendered control of our data, which is stored on centralized servers, far away from our pockets.

      The illusion of freedom, while in fact we are tethered to companies.

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  14. Oct 2016
    1. By rendering a virtual Middle East as a frontier inhabited primarily by male terrorists where the American military (and by invitation of the gaming industry, all subjects with a reasonably modern computer) can engage in a cleansing and perpetual war, the world finally begins to resemble the one outlined by George W. Bush shortly after 9/11

      Intriguing reversal of orientalism: originally orientalism imagined the Middle East as a feminine space, while now it's a male space.

  15. Sep 2016
    1. players forming a mental model of the game’s make-believe space

      And this doesn't have to do with photorealism. We can make a mental map of a Tetris grid, for example.

    1. The aim of her technique here is to link the player to mental instability through use of the cube (both in language and game world). Of course, the technique is an obvious failure since the player does not feel any strong personal attachment to the cube to the point of mental instability. It's a hole in the performance, but one I doubt many players realized due to the layers of implementation.

      I disagree here. Players do notice—or at least this one did.

    1. It is the tension between the cold, hard certainty of algorithms and the creativity

      I just don't see Portal as about the conflict between algorithms and creativity. I see the game as a critique of institutions, not algorithms.

    2. This murderous intent brings together multiple narrative elements foreshadowed in the game,

      The authors seem to read the game as an allegory about science gone wrong. But I see Portal as a satirical send-up of all those science fiction films about science gone wrong.

    3. Even here, when the Milgram-like nature of the experiment is clear

      I just don't see Glados here acting like some Nazi scientist, and I don't see the player as somehow just "following orders." The whole scene is a joke, because the Companion Cube is obviously just a cube.

    4. GLaDOS compels the player to be part of the algorithmic process.

      More like, Glados compels the player to be part of the scientific method. (A fucked-up extreme instance of the scientific method, but still.)

    5. Aperture Science Computer-Aided Enrichment Center. We hope your brief detention in the relaxation vault has been a pleasant one.

      I hope the authors talk about the humor of Portal. So much of the official narrative voice is full of double-voiced meaning and irony. To wit, "relaxation vault"? And "computer-aided"—these and many other examples are dripping with irony.

    6. The key mechanic1 - a gun that shoots portals or tunnels that allow physical movement between unconnected spaces - explores the meaning of freedom when trapped in the algorithmic processes of what we perceive as reality. 

      The heart of their argument: the portal gun helps us explore the tension between freedom and confinement.

    7. As algorithms are used in and applied to social situations they become forces that shape and persuade.

      Probably important to note the difference between algorithms and heuristics, which are more like a "rule of thumb." I wonder if the authors here are confusing the two.

  16. Aug 2016
    1. In simulations, knowledge and experience is created by the player’s actions and strategies, rather than recreated by a writer or moviemaker.

      Yet, simulations also embed algorithms made by the game designers. The designers decide how to model the world they're simulating. So, knowledge does come from the designers.

    2. games are not intertextual

      Wrong. So many games rely on knowledge of the conventions of the genre. And the games that subvert the genre only make sense because designers and players know about the genres.

    3. Likewise, the dimensions of Lara Croft’s body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently

      What about Mr. Bean: Tomb Raider?

  17. May 2016
  18. Mar 2016
    1. Make magazine brand of making usually involve building things with Arduinos, making LEDs light up, and using 3D printers--in many ways, this seems like just of another style of technology consumer.

      "Making" is just another aspect of consumer culture.

    1. Inequality here is not just a matter of who owns and runs the means of physical production but also of who owns and runs the means of intellectual production—the so-called “attention economy”

      The online world reproduces (and introduces new) inequalities that exist offline.

    2. Anderson starts by confusing the history of the Web with the history of capitalism and ends by speculating about the future of the maker movement, which, on closer examination, is actually speculation on the future of capitalism

      Connections between making and capitalism. "Making" is just a Trojan Horse for capitalism and commodification.

    3. “The modern man, who should be a craftsman, but who, in most cases, is compelled by force of circumstances to be a mill operative, has no freedom,”

      And I like the phrasing of this line too. How would we update it for the 21st century?

  19. Oct 2015
    1. Process intensity is the degree to which a program emphasizes proces­ses instead of data. All programs use a mix of process and data. Pro­cess is reflected in algorithms, equations, and branches. Data is re­flected in data tables, images, sounds, and text.

      How useful is this distinction between process intensity and data intensity? How does it help us to think about digital media differently?

    2. I mean the arts that call our atten­tion to language, present us with characters, unfold stories, and make us reflect on the structures and common practices of such activities.

      I really like this sense of what counts as "literary."

    1. I’m hot and sweaty

      The writer suggests that because she “hot and sweaty” after giving a vigorous lecture, she has somehow been an active teacher. We often associate “active learning” with activity on the student’s part, but the important flip side is that the teacher must be an active participant too, evaluating whether in fact students are actually learning what we expect them to be, and changing strategies accordingly. Not only does lecturing promote passive learning on the students’ part; it promotes passive teaching too.

    2. But if we abandon the lecture format because students may find it difficult

      I don't know any professor who's given up on lectures because they're too difficult for students. On the contrary, students love lectures because they're so easy. No prep required, just sit back and let the professor's "argument" wash over you! And if difficulty is what makes a pedagogy sound, why not start lecturing in Latin? (h/t to Ted Underwood for that idea!)

    3. It keeps students’ minds in energetic and simultaneous action.

      Let's say this is true? How do you know? One of the problems with lectures is that we don’t know what’s going on in students’ heads during the exposition. So, yes, there’s an opportunity for students to be in an "energetic" state, but we don’t know if that’s what’s going on.

  20. Sep 2015
  21. Aug 2015
  22. Jul 2015
    1. machines of serendipity

      What do machines of serendipity offer?

      • shifts of perspective
      • visual discovery
      • dramatize fragmentary networks, serialization, and miscellaneous nature of periodicals and knowledge more generally
  23. Jun 2015
  24. May 2015
    1. Here we are on the last stop of our Definitions of E-Lit Tour. How does Brian Kim Stefans' idea of electronic literature differ from other definitions we've encountered?

      When you're done here, return to our course on EdX and move on to the next activity.