- Oct 2021
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www.matthewball.vc www.matthewball.vc
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Many players already struggle with bandwidth and network congestion for online games that require only positional and input data. The Metaverse will only intensify these needs. The good news is that broadband penetration and bandwidth is consistently improving worldwide. Compute, which will be discussed more in Section #3, is also improving and can help substitute for constrained data transmission by predicting what should occur until the point in which the ‘real’ data can be substituted in.
Data/bandwidth/access inequality will be among the next big concerns/issues: areas offering high speed reliability will enable residents of those markets opportunity to transact & experience things off limits to "underserved" data markets (solvable via satellite internet?) in ways that pose a severe disadvantage to the latter
Control over the distribution & availability of this technology will be extremely vital (and will hopefully be egalitarian, but... it means $$$ and vested interests will seek to establish gatekeeper roles).
Per the chart below, it appears some markets will remain substantially ahead of others (who knows how the tech will ultimately be deployed), but the rollout of web 3metaverse technology will likely NOT be an egalitarian digital immersion accessible by all people, not even close.
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