4 Matching Annotations
  1. Apr 2022
    1. Researchers have demonstrated, for instance, that intentionallyimitating someone’s accent allows us to comprehend more easily the words theperson is speaking (a finding that might readily be applied to second-languagelearning).
    2. Imitating such forms with one’sown face and body is an even more effective means of learning, maintainsEmmanuel Roze, who introduced his “mime-based role-play training program”to the students at Pitié-Salpêtrière in 2015. Roze, a consulting neurologist at thehospital and a professor of neurology at Sorbonne University, had becomeconcerned that traditional modes of instruction were not supporting students’acquisition of knowledge, and were not dispelling students’ apprehension in theface of neurological illness. He reasoned that actively imitating the distinctivesymptoms of such maladies—the tremors of Parkinson’s, the jerky movementsof chorea, the slurred speech of cerebellar syndrome—could help students learnwhile defusing their discomfort.

      Training students to be able to imitate the symptoms of disease so that they may demonstrate them to others is an effective form of context shifting. It allows the students to shift from a written or spoken description of the disease to a physical interpretation of it for themselves which also entails more cognitive work than even seeing a particular patient with the problem and identifying it correctly. The need to mentally internalize the issue and then physically recreate it helps in the acquisition of the knowledge.


      Role playing or putting oneself into the shoes of another is another good example of creating a mental shift in context.


      Getting medical students to play out the symptoms of patients can help to diffuse their social discomfort in dealing with these patients.

      If this practice were used on broader scales might it also help to normalize issues that patients face and dispel social stigma toward them?

  2. Sep 2021
  3. Apr 2021
    1. One of the main characters in DS9 was a member of an alien species called the trill. And the trill are two-part life forms. They’re two separate organisms. A humanoid host and a slug-like organism called a symbiont that’s surgically shoved into the host’s abdomen and grows into its central nervous system. Each is its own thing. The host and the symbiont have different personalities, minds, memories, the whole thing. And the trill’s personality and mannerisms become a unique blend of the two different entities. Eventually, the host dies. It’s got a normal humanoid lifespan. But the symbiont can survive and get implanted in some other host with all its previous memories intact. And the new trill’s personality and mannerisms become a synthesis of the new host’s personality and the symbiont’s personality based on all its lifetimes of experiences and memories. And that’s how role-playing works. Role-playing isn’t pretending to be someone else because you just can’t ever do that. Like it or not — and lots of people resist this basic truth — you can’t take the you out of role-playing. Whatever character you play, you’re still the slug in the character’s stomach. All of your own personal experiences, beliefs, perceptions, attitudes, ideas, and priorities come along for the ride. In the end, it is still your brain making whatever decision the character makes. And your brain’s decisions are the result of its wiring. And your brain’s wiring is a result of your genetics and biology and how your brain’s wiring has developed in response to your experiences. Nature and nurture. That old yarn. You literally cannot think like anyone other than you for the same reason you can’t bend your knees backward. It’s a hardware problem. Besides, to think like another person would require you to hold an infinite set of memories, experiences, beliefs, priorities, natures, and so on in your head. Perfectly. Because all of that s$&% figures into every decision you make, no matter how simple. And, guess what? You can’t do that. Role-playing’s thus not really about pretending to be someone else. It’s about making the choices you would make in a given situation if you were a certain character. Role-playing is saying, “okay, so, this dragon is descending on the town. What would I do in this situation if I was a bada$& barbarian dude from the hill tribes in some fantasy world?” The question’s not “what would Angrar do?” It’s “what would I do if I were Angrar?” It’s a subtle distinction, but super important. The character you play is always “you, but…”

      a great explanation of how to role play a character