“One way to look at it is he’s just wasting time,” says Leslie. “But for him, there are no instructions. You figure out how to do it yourself. It’s ‘how do I make my guy take over an Imperial Ship?’ It teaches logic and tenacity, and how to solve your own problems.”
Is it really though? There has to be some limits to what you can do... The game is designed to react to different actions and the boy just has to figure out what would work. Let me know if I am assuming incorrectly