7 Matching Annotations
  1. Aug 2025
    1. Non-relational databases might be the right choice if: Your application requires super-low latency. Your data are unstructured, or you do not have any relational data. You only need to serialize and deserialize data (JSON, XML, YAML, etc.). You need to store a massive amount of data.

      Imp: You only need to serialize and deserialize data (JSON, XML, YAML, etc.).

  2. Jul 2025
    1. Employee Stock Ownership Plan (ESOP)

      ESOPs are set up as trust funds. They can be funded by companies putting newly-issued shares in them, by putting cash in to buy existing company shares, or by borrowing money through the entity to buy company shares. ESOPs are used by companies of all sizes, including a number of large, publicly traded corporations.

    1. automobile OEMs

      ⚙️ OEM Definition OEM stands for Original Equipment Manufacturer, which refers to a company that produces parts and equipment that may be marketed by another company. In the automotive sector, OEMs are typically the car manufacturers themselves, like Audi or BMW

  3. Jun 2023
    1. Prefer composition over inheritance

      composition means making an interface inheritance means making a class

      single class can implement multiple interface but a single class cannot inherit multiple classes

  4. Mar 2021
    1. just-in-time (JIT) approaches

      in context of inventory management, it means only keep the stock as per need. Don't over pile things and re stock the inventory based on the demands

      In context of privileges access management, it just means to provide enough access that would do the job. More access can lead to zero-day attacks

  5. Jan 2021
    1. Buffers and TypedArrays

      Mozilla TypedArray document

      Uint8Array is a type of TypedArray

      and Buffer is an instance of Uint8Array

      Creating TypedArrays from Buffer with or without sharing same memory.

      Creating a Buffer from the TypedArrays with or without sharing the same memory

      In order to share memory we use

      1. Buffer.buffer, Buffer.byteOffset, Buffer.length / TypedArray.BYTES_PER_ELEMENT
      2. TypedArray.buffer, offset, length