1,006 Matching Annotations
  1. Dec 2015
  2. cityheiress.sfsuenglishdh.net cityheiress.sfsuenglishdh.net
    1. Bill Ignoramus

      Legal term also called a bill "not found." Meaning there is insufficient evidence of charges brought forth - the indictment is dropped and the accused is released.

  3. Nov 2015
    1. in-room” interaction provides opportunities for sociality, joint projects, and empowermentthrough sharing one’s knowledge and seeing it used for concrete success by others. Sincethis interaction occurs primarily without adult guidance or direction, it may be that thekid-organized and kid-managed aspects of these contexts—for kids of this preteen and earlyteen age—make them powerful learning contexts

      Their key elements of a "good learning environment" - sociality, joint activity, sharing knowledge, concrete successes, self-guidance and organization.

      I understand these elements to be related closely to those described in Lave and Wenger's discussion of LPP and apprenticeship learning

    2. our goal isnotto provide causal explanations of transfer between videogame play and other life activities, but rather to provide a set of careful descriptions of how“in-game” activity is tangled up with activity “in-room,” and in the wider worlds of activitythat young people inhabit.

      I like thinking of this game play as "tangled up with other cultural practices." I see this as multisited work, and actually helps me understand the interconnectedness of multisited work better.

  4. Oct 2015
    1. “guided participation.” Guided participation has a dualmeaning: It emphasizes how adults help to structure children’s developmental tra-jectories and also the active participation by children in these processes.

      Clear definition of "guided participation" - refers to both the role of the adult or teacher and the active participation of the learner

  5. Sep 2013
    1. (1) the speaker's power of evincing a personal character which will make his speech credible (ethos ); (2) his power of stirring the emotions of his hearers (pathos ); (3) his power of proving a truth, or an apparent truth, by means of persuasive arguments (logos )