18 Matching Annotations
  1. Nov 2025
    1. Experienced Game Developers In Jaipur, India

      I’m a Unity Developer with a focus on AR and VR experiences. Currently working at Orion InfoSolutions, where I design and build immersive solutions using Unity3D, MRTK, and XR Toolkit. Passionate about creating interactive and intuitive mixed reality experiences that bridge the digital and physical worlds. Throughout my career, I have collaborated with cross-functional teams to develop impactful applications across various industries, from entertainment and gaming to education and enterprise . Let's connect and explore how we can collaborate to bring your mixed reality visions to life.

  2. Jul 2024
  3. Nov 2022
    1. When writing a story you must take all key elements into account in order to produce a story that will flow for the reader. Stories can be broken down into five key elements; the characters, the setting, the plot, the conflict and the resolution. Finding a prompt for what to write a story about can be very difficult. To help, the following link provides an activity to come up with some story ideas!
  4. Oct 2022
  5. Feb 2022
    1. Rebel Wolves said it will be a studio built on “the foundations of fairness, teamwork, and openness [...] unified by the mission of putting the team first —ALWAYS— [...] they believe that happy people create great games

      You can't help but notice the shade thrown over CD Project Red with this statement. The development of The Witcher 3 was notorious for its crunch, I can only imagine it was worse for Cyberpunk 2077.

      https://www.gamebyte.com/cd-projekt-red-admits-crunch-period-for-the-witcher-3-was-not-humane/

      https://www.polygon.com/2020/12/4/21575914/cyberpunk-2077-release-crunch-labor-delays-cd-projekt-red

    1. Google killed SG&E about one year after Stadia launched, before the studio had released a game or done any public work. In a blog post announcing Stadia's pivot to a "platform technology," Stadia VP Phil Harrison explained the decision to shutter SG&E, saying, "Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially."

      I suspect Google wanted faster, more measurable results than is possible with game development. There's a reason why tech companies are vastly more profitable than game companies.

      I don't particularly see the shame in changing a strategy that isn't working. As an early user of Stadia I do see the lost potential though, maybe that's where this is coming from.

  6. Dec 2020
  7. Nov 2020
  8. Sep 2020
  9. May 2020
  10. Mar 2020
  11. Apr 2015