30 Matching Annotations
  1. Mar 2024
  2. Feb 2024
    1. Regardless of what your arguments are, the personal reasons of the developer are what matters for what platforms this game is provided on. You can choose to pay for the game, or not. Paying for the game supports the developer, and allows them to develop more. It is not reasonable to argue that someone should have put in additional unpaid effort to do something for unknown future benefit, or that they should charge less for a game because it's only available on one platform; that's their choice, and their decision.For context, development of Taiji was started in mid 2015; it took seven years to finish. That's with the Commercial Game Engine, and even with that, there were platform-based bugs that needed to be worked around (issues that won't be present on other platforms, or will have different presentations); here's just one of those, involving an issue around mouse sluggishness:https://taiji-game.com/2020/07/13/68-in-the-mountains-of-madness-win32-wrangling...If the developer is not already familiar with Linux, then there's a small mountain of language barriers around using Linux that needs to be overcome first, before being able to get to the game development phase. It's rare for game development to work on different platforms when it can't be tested on those different platforms. While it might be easy to cross-compile on a Windows system (e.g. via IL2CPP), that's only if everything works perfectly (which is unlikely to be the case). 
  3. Nov 2022
    1. Note that ttx is part of the fonttools mentioned in the accepted answer. It's a Python script, so it's also available on Mac and Linux.
  4. Aug 2022
  5. Apr 2022
  6. Mar 2022
    1. Around @11:16:

      "What made HyperCard the ubiquitous product it was in the early 90s... was the fact that it was included free with every Macintosh sold. So anybody could use it to create somethnig, then share their creation with somebody else with the confidence that the other person would be able to run it."

      So that was in that day. What is the box today?

      Let me ask it another way: What is available on every computing device[...]?"


      I would encourage us all to find ways to make the system immediately available to users.

  7. Jan 2022
  8. Dec 2021
    1. on Windows, since that's what I'm using

      Good example of why leveraging the browser's runtime is better. i wouldn't have guessed that the md2blog creator was using Windows. (And I didn't. I just assume that everyone is using a Mac, even though I'm on neither.)

  9. Jun 2021
    1. Different ways to prepend a line: (echo 'line to prepend';cat file)|sponge file sed -i '1iline to prepend' file # GNU sed -i '' $'1i\\\nline to prepend\n' file # BSD printf %s\\n 0a 'line to prepend' . w|ed -s file perl -pi -e 'print"line to prepend\n"if$.==1' file
  10. May 2021
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  13. Oct 2020
  14. Jul 2020
    1. Used by global platforms like Google, Bing and Twitter, AMP allows users a native-feeling experience across all platforms by defaulting to AMP pages when available.
  15. wordpress.org wordpress.org
    1. AMP formerly stood for “Accelerated Mobile Pages”, but now works completely across desktop and mobile.
  16. Jun 2020
  17. May 2020
    1. Flutter for Cross-Platform App Development is an associate degree source, cross-platform mobile development framework from Google. It permits superior, stunning applications to be designed for iOS and Android from one codebase. It’s additionally the event platform for Google’s future Fuchsia OS.

      The Orientation of Flutter for Cross-Platform App Development Became Perfect App

  18. Apr 2020
    1. Running the same code in the browser and on the server in order to avoid code duplication is a very different problem. It is simply a matter of good development practices to avoid code duplication. This however is not limited to isomorphic applications. A utility library such as Lodash is “universal”, but has nothing to do with isomorphism. Sharing code between environments does not give you an isomorphic application. What we’re referring to with Universal JavaScript is simply the fact that it is JavaScript code which is environment agnostic. It can run anywhere. In fact most JavaScript code will run fine on any JavaScript platform.
  19. Mar 2020
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  21. Dec 2019
  22. Nov 2019
  23. Aug 2015