```svelte
<script>
let m = { x: 0, y: 0 };
function handleMousemove(event) {
m.x = event.clientX;
m.y = event.clientY;
}
</script>
<div on:mousemove={handleMousemove}>
The mouse position is {m.x} x {m.y}
</div>
<style>
div { width: 100%; height: 100%; }
</style>
```
```js
/ React Hook - sample code to capture mouse coordinates/
import React, { useState, useCallback, useEffect, useRef } from 'react';
function useEventListener(eventName, handler, element = window) {
// Create a ref that stores handler
const savedHandler = useRef();
// Update ref.current value if handler changes.
// This allows our effect below to always get latest handler ...
// ... without us needing to pass it in effect deps array ...
// ... and potentially cause effect to re-run every render.
useEffect(() => {
savedHandler.current = handler;
}, [handler]);
useEffect(() => {
// Make sure element supports addEventListener
const isSupported = element && element.addEventListener;
if (!isSupported) return;
// Create event listener that calls handler function stored in ref
const eventListener = event => savedHandler.current(event);
// Add event listener
element.addEventListener(eventName, eventListener);
// Remove event listener on cleanup
return () => {
element.removeEventListener(eventName, eventListener);
};
},
[eventName, element] // Re-run if eventName or element changes
);
}
export default function App() {
// State for storing mouse coordinates
const [coords, setCoords] = useState({ x: 0, y: 0 });
// Event handler utilizing useCallback ...
// ... so that reference never changes.
const handler = useCallback(
({ clientX, clientY }) => {
// Update coordinates
setCoords({ x: clientX, y: clientY });
},
[setCoords]
);
// Add event listener using our hook
useEventListener('mousemove', handler);
return (
The mouse position is ({coords.x}, {coords.y})
);
}
```