39 Matching Annotations
  1. Jun 2025
  2. Mar 2023
  3. Sep 2022
  4. Mar 2022
  5. Jan 2022
  6. Jul 2021
    1. Because GraphQL is an opinionated API spec where both the server and client buy into a schema format and querying format. Based on this, they can provide multiple advanced features, such as utilities for caching data, auto-generation of React Hooks based on operations, and optimistic mutations.
  7. May 2021
  8. Apr 2021
  9. Mar 2021
    1. Svelte is different in that by default most of your code is only going to run once; a console.log('foo') line in a component will only run when that component is first rendered.
  10. Feb 2021
    1. While Trailblazer offers you abstraction layers for all aspects of Ruby On Rails, it does not missionize you. Wherever you want, you may fall back to the "Rails Way" with fat models, monolithic controllers, global helpers, etc. This is not a bad thing, but allows you to step-wise introduce Trailblazer's encapsulation in your app without having to rewrite it.
  11. www.metacritic.com www.metacritic.com
    1. Please, do not buy this. I am really tired of "games" that are given critical praise because its cool to praise or because its political correct to do. I will break up my review in points so its clear why I dislike this "game" : 1) This is not a game. This is a short story, like an interactive book. 2) This game is so short, that I completed it in a 3 hour bus ride. It was boring. 3) Its a story of a girl that have to take the reigns of her life after divorce. WOMAN EMPOWERMENT. Now you know why this game is rated so highly 4) This is a MOBILE GAME. I paid $3 to play on an iphone (after watching a gaming channel give it GOTY contender. Needless to say, I never watched that gaming channel again). I FELT I WAS ROBBED OF TIME AND $3. Imagine how much I hated this game to feel like I was robbed even though it costed me only $3. 5) This game costs $7 on the eshop. You could buy CELESTE for $9 on sale on the Eshop. That is a great game. I recently bought Hollow Knight for $7 on Playstation. This interactive novel should not be sold as a game. Period. It is a waste of time and money.

      Nothing wrong with interactive novels being sold in the same store as games... as long as it's clear what it is (no false advertising).

      Somewhat agree with some of the other points...

  12. Nov 2020
  13. Oct 2020
  14. Sep 2020
    1. This is a framework and it comes with certain opinions about how things should be done, this isn't unique to Svelte. And before we can decide whether or not we will allow certain behaviour or encourage it with better ergonomics, we have to have a conversation about whether or not we should be doing things that way. You can't separate the can from the should in an opinionated framework. We want to make building UIs simpler, for sure, but also safer we don't want to add ease of use at the expense of component encapsulation, there has to be a balance
    1. Svelte is an opinionated tool; it has opinions about how things should be done and what should be allowed. By adding constraints, we have managed to create a simple API and a performant output. These are often conscious decisions: we don't necessarily agree with historic approaches or how other tools are doing things, and we are happy to push back where we think there may be a better way. This is one of those cases, and I feel that context is important here.
  15. Apr 2020
  16. Nov 2019
  17. Oct 2019
    1. Yes, absolutely, no two projects are alike. This step is moving towards a direction where we have a set of best practices for webpack isolated in a bundled package and can be maintained in isolation without impacting upgrades or end-user experience. If you have seen next.js or create-react-app they sort of do they same thing for ease and maintainability. Rails is a great example for this - there are some built-in best practices, opinionated defaults and gems that are hidden behind the scene plus power to do advance things where needed.
  18. Sep 2019