118 Matching Annotations
  1. May 2025
  2. Apr 2025
  3. Mar 2025
  4. Feb 2025
  5. Sep 2024
  6. Mar 2024
  7. Feb 2024
    1. As you've seen, there is no DM system, but you can invite users to chat directly. More generally, consider commenting on the question itself and @-ing the user who made the edit(s). To my understanding, this should work, and it may allow for a quick explanation that doesn't require going in to chat.

      I think commenting in the context of question is better than a DM, though I don't always like making my question "messy" by having a bunch of comments under it... but maybe that is the best way.

  8. Jan 2024
    1. his is a killer-feature which I miss since I switched from Jira to GitLab. I'm using GitLab on a daily basis even in solo-projects and I miss this every day. Everybody would find value to this when using Issues and realize, that some depend on others (so basically always).
  9. Nov 2023
  10. Sep 2023
  11. Aug 2023
    1. I ran into the same problem and never really found a good answer via the test objects. The only solution I saw was to actually update the session via a controller. I defined a new action in one of my controllers from within test_helper (so the action does not exist when actually runnning the application). I also had to create an entry in routes. Maybe there’s a better way to update routes while testing. So from my integration test I can do the following and verfiy: assert(session[:fake].nil?, “starts empty”) v = ‘Yuck’ get ‘/user_session’, :fake => v assert_equal(v, session[:fake], “value was set”)
    1. Auto-update aside, you might also have found it hard to find a Chrome binary with a specific version. Google intentionally doesn’t make versioned Chrome downloads available, since users shouldn’t have to care about version numbers—they should always get updated to the latest version as soon as possible. This is great for users, but painful for developers needing to reproduce a bug report in an older Chrome version.
  12. Jul 2023
  13. Jun 2023
  14. Jan 2023
  15. Nov 2022
  16. Oct 2022
  17. Apr 2022
  18. Nov 2021
  19. Oct 2021
  20. Aug 2021
    1. With JavaScript, you can actually calculate the width of the scrollbar and whether it’s visible by comparing two properties—window.innerWidth and document.body.clientWidth. If these are equal, the scrollbar isn’t visible. If these are different, we can subtract the body width from the window width to get the width of the scrollbar:const scrollbarWidth = window.innerWidth - document.body.clientWidthWe’ll want to perform this both on page load and on resize, in case someone resizes the window vertically and changes the overflow. Then, once we have the scrollbar width, we can assign it as a CSS variable:document.body.setProperty("--scrollbarWidth", `${scrollbarWidth}px`)

      missing feature: vw/vh can't be used "directly" because doesn't account for scrollbars

    1. In the vast majority of cases when I'm using prettier-ignore I'm only really looking to prevent it from breaking my code into new lines, whilst keeping its other transformations such as switching quotes and adding space between brackets. When ignoring single lines, fixing these formatting problems by hand is very manageable. With the ability to have Prettier ignore entire blocks of code I think the ability to specify what you want it to ignore is essential.
  21. Jul 2021
  22. Apr 2021
    1. It's as good as online-only, however with noone actually playing you'll find yourself queueing for bot matches (even having to wait for the "other players" to select their vehicles). You want to just race your mate in a local game- nope! Local races are single-player only (apparently the devs couldn't be bothered with coding a split-screen or zooming camera to enable local multiplayer races). Want to play online but specify the map? Nope! Play a game online with a good lobby and want to stick with that group? Nope! Every game forces you to exit after each event.
    1. With absolutely no means of saving progression in this game I cannot for the life of me understand why anyone would give this game a positive review. It could have been a decent enough game for the genre, however unless you have all day to dedicate to completing the game in one sitting, avoid.
    2. I was going to give this a good review, then I went and read the other reviews about the game not saving. I thought to myself, surely not! This must some sort of smear campaign against the fine developers at jemchicomac?!? Alas, it is my duty to report that there is indeed no save functionality in this game. Tis a pity.
    3. Alright, let me get this straight: the developer decided to create a game that's 60 levels long, which is 5 worlds each with 12 levels, and didn't implement a save feature? We are in a time where save features are a high need for a game. If anything, for a long game, they'd have passcodes, but we're past those times now, so a save feature is what one would expect in a game. Why does the developer ignore the players who want a save feature? I saw in the discussions that what looked like a parent/guardian bought this game specifically for their kids to play. Do you think the kids will be able to play a game like this and complete it in one sitting? No, I don't think so. Those poor kids are now stuck with a game where they won't feel any accomplishment with because they have to restart every time.
    1. Unstoppable CrapsterThis is crap shovelwareRe-skinned exact same other 10 games this sad excuse for a developer been farting out.No sound, no gameplay, no nothing.Can't press two buttons at the same time like jump and move.Plays like sonic the hedgehog just had sex with painbrushWhile having a stroke, heart attack and anal prolapse at the same time.Don't support this developer.Steam get your sh!t together, start filtering out this crap.
  23. Mar 2021
  24. Feb 2021
    1. So how are we going to create a model that doesn’t have a database table behind it? There are several potential solutions including various plugins but we’re going to use the method described in an entry on the Code Tunes blog. This shows a techinque that involves overriding a couple of methods in an ActiveRecord model and then manually defining the columns in the model file rather than in the database table. In our Recommendation model we’ll add in the two overridden methods and then use the column class method to define the columns in a similar way to how they’re defined in a migration file.

      Does this still work in Rails 6? I wonder.

  25. Jan 2021
    1. https://github.com/sveltejs/svelte/issues/1037#issuecomment-737872461

      Explanation (from https://github.com/sveltejs/svelte/issues/1037#issuecomment-739458005):

      @AlexGalays register is an action created and passed in from the parent node (Wrapper) which allows the child to register with it. Not builtin to svelte.

      That's very clever @PatrickG. Nice one. I was a bit confused when first looking at it to understand what was going on, but I think that will be a handy tool in the toolbox.

      But why do we need this? If we remove all use:register, it still toggles just fine. Seems the only benefit is that this allows cleanup.

  26. Dec 2020
    1. No more waiting around for pull requests to be merged and published. No more forking repos just to fix that one tiny thing preventing your app from working.

      This could be both good and bad.

      potential downside: If people only fix things locally, then they may be less inclined/likely to actually/also submit a merge request, and therefore it may be less likely that this actually (ever) gets fixed upstream. Which is kind of ironic, considering the stated goal "No more waiting around for pull requests to be merged and published." But if this obviates the need to create a pull request (does it), then this could backfire / work against that goal.

      Requiring someone to fork a repo and push up a fix commit -- although a little extra work compared to just fixing locally -- is actually a good thing overall, for the community/ecosystem.

      Ah, good, I see they touched on some of these points in the sections:

      • Benefits of patching over forking
      • When to fork instead
  27. Nov 2020
    1. Since you've been using Svelte for a few months after using React, haven't you been hit by the lack of composability in Svelte?Passing around components as variables is such a common pattern in React, and there's no good replacement in Svelte. The lack of dynamism in components and styles makes theming and crafting reusable components (outside of simple widgets) very tedious [1][2]. I'm genuinely curious how someone can come from React and not be bothered by it.
    1. If this is getting implemented, I think I'll love to see both implemented. I can see a lot of use cases where I would like to encapsulate the component with additional wrappers and in another scenarios I would like to just use the component. Now i work around this using empty div but then at times it breaks the structure because of the div element and I'll have to add more class utilities to make it work. This will be a great addition for Svelte.
  28. Oct 2020
    1. Use the same value that was submitted, which ensures that a 'change' is triggered even though the value itself doesn't change. Therefore, the same value gets validated again.

      Calling it "change" even though it didn't change is kind of cheating/abuse ... but I guess it's okay...??

        mutateValue([name], state, { changeValue }) {
          // change the value to the same value, thus
          // triggering a revalidation of the same value
          changeValue(state, name, value => value);
        }
      
  29. Sep 2020
    1. Most simple example: <script> import ChildComponent from './Child.svelte'; </script> <style> .class-to-add { background-color: tomato; } </style> <ChildComponent class="class-to-add" /> ...compiles to CSS without the class-to-add declaration, as svelte currently does not recognize the class name as being used. I'd expect class-to-add is bundled with all nested style declarations class-to-add is passed to ChildComponent as class-to-add svelte-HASH This looks like a bug / missing feature to me.
    1. Svelte will not offer a generic way to support style customizing via contextual class overrides (as we'd do it in plain HTML). Instead we'll invent something new that is entirely different. If a child component is provided and does not anticipate some contextual usage scenario (style wise) you'd need to copy it or hack around that via :global hacks.
  30. Jun 2020
    1. What would be nice is if JavaScript had a built-in way to do what I can do in Ruby with:

      > I18n.interpolate('Hi, %{name}', name: 'Fred')
      => "Hi, Fred"
      

      But to be fair, I18n comes from i18n library, so JS could just as easily (and I'm sure does) have a library that does the same thing.

      Update: Actually, you can do this in plain Ruby (so why do we even need I18n.interpolate?):

      main > "Hi, %{name}" % {name: 'Fred'}
      => "Hi, Fred"
      
      main > ? String#%
      
      From: string.c (C Method):
      Owner: String
      Visibility: public
      Signature: %(arg1)
      Number of lines: 9
      
      Format---Uses str as a format specification, and returns the result
      of applying it to arg. If the format specification contains more than
      one substitution, then arg must be an Array or Hash
      containing the values to be substituted. See Kernel::sprintf for
      details of the format string.
      
         "%05d" % 123                              #=> "00123"
         "%-5s: %016x" % [ "ID", self.object_id ]  #=> "ID   : 00002b054ec93168"
         "foo = %{foo}" % { :foo => 'bar' }        #=> "foo = bar"
      

      I guess that built-in version is fine for simple cases. You only need to use I18n.translate if you need its more advanced features like I18n.config.missing_interpolation_argument_handler.

    1. With inline diff tags you can display {+ additions +} or [- deletions -].

      Can also use/abuse for general highlighting (background color) purposes. Too bad there's no first-class support for that, and that you can only highlight with green or red and not yellow, etc.

  31. May 2020
  32. Apr 2020